Affect Diffuse – Determines whether the light affects the diffuse properties of the materials. Affect Specular – Determines whether the light affects the specular of the materials. This means glossy reflections. Affect Atmospherics – Determines whether the light influences the atmospheric effects in the scene. Diffuse Contribution – When Affect Diffuse is enabled, specifies a multiplier for the effect of the light on the diffuse component. Specular Contribution – When Affect Specular is enabled, specifies a multiplier for the effect of the light on the specular component. Atmospheric Contribution – When Affect Atmospherics is enabled, this value determines the amount of involvement. Area Speculars – When enabled, the highlights match the shape of the light. When disabled, highlights are always calculated as if affected by a point light. Cut-off Threshold – Specifies a threshold for the light intensity below which the light is not computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more of the light; lower values make the light range larger. When this value is 0.0, the light is calculated for all surfaces. LPE Label – Allows a label to be assigned, which can be used to reference the light in a Light Path Expression. This is especially useful when working with the Light Select render element to evaluate custom light contribution in the scene. |