The Decay parameters determine how the light fades in and out. The Near Decay determines how light fades in. The light isn't at its maximum value at its source, but instead gradually increases until it reaches the Near Decay End. The Far Decay determines how light fades out. The light isn't at its maximum value at its end, but instead gradually decreases after the Far Decay Start. The Decay options are useful for creating hotspots or controlling the length of a "God Rays" effect created with Environment Fog. Use Decay Regions – Toggles Decay Regions on and off. Allows fading the light into three section. Decay – Controls how quickly the light fades. None – The light does not fade at all, unless obstructed. Linear – The light intensity fades with the inverse of the distance, in a linear fashion. E.g. at a distance of 5 units, the intensity is 1/5th of the intensity of the emitter. Inverse Square – The light fades with the inverse square of the traveled distance. This is physically correct light propagation. For example, at a distance of 5 units, the intensity is 1/25th of the intensity of the emitter. Near Decay On – Toggles near decay on and off. Near Decay Start – Determines where the fade in starts. Anything before this point is rendered dark. Near Decay End – Determines where the fade in ends. After this threshold, the light is at its full value. Far Decay On – Toggles far decay on and off. Far Decay Start – Determines where the fade off starts. Far Decay End – Determines where the light reaches a value of 0, i.e. completely fades off. |