Base Material – Allows the user to select the base material to which the bump/normal effect is added. Map Type – Allows the user to specify whether a bump map or a normal map effect is added to the base material. Bump Map Normal map in tangent space Normal map in object space Normal map in screen space Normal map in world space From texture bump output Explicit Texture Map – Specifies the bump/normal map that is used. Bump Multiplier – A multiplier for the bump/normal effect. Bump Delta Scale – Scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here. Bump Shadows – When enabled, V-Ray considers the bump maps when rendering shadows produced by objects with the bump material applied to them. |