This page provides information about the Dome Light in V-Ray for Grasshopper.
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On (Boolean) – Enables or disables the light source.
Invisible (Boolean) – Controls the light source visibility. Does not affect its illuminance.
Texture (AColorTex) – Specifies the color or the texture of the light. A high dynamic range texture can be used.
Intensity (Number) – Light source intensity. Calculated in Default (Scalar) units.
Shape (Integer) – Controls whether the Dome light covers the entire scene or only the half above the horizon line.
Base Plane (Plane) – Controls the orientation of the dome light defining the equatorial plane of the imaginary shape encompassing the entire model. The texture mapping will match this plane as well. The X and Z axes the texture UV coordinate system.
Add Light (Generic Data) – Light output that can be connected to a Renderer.
In Grasshopper the Dome light can be rotated by rotating its Base plane component.
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