UI Path: ||Render Settings|| > Performance settings tab > Interactive Rendering |
Max Passes – Limits the maximum number of passes rendered in the interactive rendering mode. For interactive render regions, this value is best left at 0 to ensure that new or changed regions render (otherwise, they do not render if the max passes value has already been reached). |
Force Path Tracing – When on, Path tracing is always used as a primary and secondary solver in interactive rendering. This keeps the interactive rendering responsive, avoiding the cost of UHD Cache precomputation. Enable Motion Blur - This option is on by default, if this option is disabled then you will not be able to see motion blur in Interactive Rendering. Fast Preview Denoise During Render – When enabled, the image is iteratively denoised during the render. This replaces a noisy render preview with a noiseless, albeit low-quality image that gets progressively refined as the render converges. It can help to get a quick estimate of the overall lighting in the scene. |