Enable – Enables scattering. Scatter Type – Specifies in which mode scattering is applied. 1D - On Curves – Scattering mode where objects are scattered along curves. Open or closed curves can be used for this. 2D - On Surfaces – Scattering mode where objects are scattered on surfaces. It doesn't matter if the surface is horizontal, vertical or if it is part of a complex 3D object. 3D - In Bounding Box – Scattering mode where objects are scattered inside the object's bounding box. Keep in mind that bounding boxes are cube-shaped, therefore using this mode on a round object scatters instances in a cube around it. This mode is useful when scattering dust particles inside a room, fish in an aquarium, books on a bookshelf and similar. Instance Count Limit – Limits the maximum number of instances. Note that this option does not determine how many instances are created. Instead it serves as a measure to avoid scattering too many instances and causing a crash. Seed – Determines the random distribution used. Changing this value causes random permutations of the scattered objects(s). – When enabled, instances are scattered in the selected Rest-pose Frame and stick to the surface, even if it gets deformed in other frames. Otherwise, instances get scattered in each frame separately and that might cause anomalies. Note that Temporal Consistency does not work in IPR yet. If the Temporal consistency option is enabled, Avoid collisions does not apply to frames outside of the initial Rest-pose frame. |
– Determines the initial frame, where the instances are scattered for all following frames. The specified frame with Rest-pose must correspond to the first frame of the animation. Avoid Collisions – When enabled, instances that would collide with each other get discarded. This results in no overlaps between instances. Note that enabling this option might lower the number of instances. Avoid Collisions Spacing – Controls the size of the bounding boxes used to detect collisions. Smaller values result in denser instances with some collision, higher values result in larger distances between instances. Values above 1 mean that the distance between objects is larger than their bounding boxes. |