VisibilityVisible directly – When enabled, this makes the Corona Legacy material directly visible to the camera. Visible in reflections – When enabled, this makes the Corona Legacy material directly visible in reflections. Visible by GI – When enabled, this makes the Corona Legacy material directly visible for GI calculation. Visible in refractions – When enabled, this makes the Corona Legacy material directly visible in refractions. Propagate masks – This parameter specifies the propagation of non-shading render elements (masks) after interaction with the material. Never – Mask passes are never propagated through the material, i.e. the material is always visible in masks. Through reflection – Mask passes are propagated through the material if reflection occurs. Through refraction – Mask passes are propagated through the material if refraction occurs. Always – Mask passes are always propagated through the material, i.e. the material is never visible in masks. Invisible in masks – This mode makes the material invisible in masks. Advanced optionsMaterial ID – This parameter defines an ID for the material that can be used in the Corona Compositing tag or in the Corona Data shader. Alpha mode – This parameter specifies how the objects with the material are visible in the alpha channel. Default – This is the default mode. In this mode, the material alpha value is derived from its opacity and refract components. Always black – In this mode, the material alpha value is black (material shows as transparent). Always white – In this mode, the material alpha value is white (material shows as opaque). Bump and Parallax Zone – Determines the point where additional bump and parallax no longer exist, and only natural height effects remain. This option is especially useful for shallow angles of view to the material, where it might appear flat or less detailed. A value of 0 adds no additional bump and parallax. A value of 1 adds additional bump and parallax equally regardless of the view angle. All scanned materials, by default, have the most suitable value loaded for this parameter to achieve the most realistic look. If you need full control over the bump and the parallax, set the value to 1 and work with the Parallax and Bump Multipliers. Parallax Multiplier – Adjusts additional parallax and edge displacement strength. Bump Multiplier – Adjusts the additional bump. Edges Displacement – Uses a special technique that makes the edges of the geometry appear slightly jagged inwards. This option is useful when rendering close-ups of materials with bumps. It is faster than actual displacement and helps to achieve better realism. |