New FeaturesScene States- Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel.
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Render Elements- Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks.
- Option for saving render elements as separate .png and .jpeg images.
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Fog- Implemented light scattering( volumetric) fog.
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Textures- Support for multiple UV channels.
- Support for Vertex Color.
- Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
- Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).
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AnimationSupport for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters. Support for animations outside the imported .vrscene range.
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DenoiserPerformanceImplemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer. Implemented reservoir resampling algorithm for direct lighting (RTXDI). Render resolution scale option in interactive mode.
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Chaos ScatterHardwareSubdivisionLightsSupport for mesh lights (improved with reservoir resampling enabled). Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage. Support for instanced lights via Forest pack and Railclone.
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MaterialsUI/UXCloningCameraSupport for camera render resolution from .vrscene file. Support for orthographic camera. Camera grouping functionality.
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ToolsHome ScreenRenderingGeometry
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FixesLive Link
- Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.
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Geometry
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