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Official Release

Date - June 27, 2023



New Features

Scene States

  • Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel.

Render Elements

  • Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks.
  • Option for saving render elements as separate .png and .jpeg images.

Fog

  • Implemented light scattering( volumetric) fog.

Textures

  • Support for multiple UV channels.
  • Support for Vertex Color.
  • Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
  • Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).

Animation

  • Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.

  • Support for animations outside the imported .vrscene range.

Denoiser

  • Implemented Intel Open Image Denoise denoiser (OIDN) for interactive and HQ rendering.

Performance

  • Implemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer.

  • Implemented reservoir resampling algorithm for direct lighting (RTXDI).

  • Render resolution scale option in interactive mode.

Chaos Scatter

  • Implemented Chaos Scatter for populating objects in the scene.

Hardware

  • Support for HDR displays.

  • Support for AMD GPUs (experimental).

Subdivision

  • Support for statically subdivided geometry objects from .vrscene.

Lights

  • Support for mesh lights (improved with reservoir resampling enabled).

  • Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage.

  • Support for instanced lights via Forest pack and Railclone.

Materials

  • Support for VRmat materials.

  • Support for V-Ray override material (MtlOverride).

UI/UX

  • Helper onscreen text for gizmo manipulators.

  • Rendering quality presets slider with 4 predefined  presets.

Cloning

  • Implemented object cloning functionality with Ctrl+D.

Camera

  • Support for camera render resolution from .vrscene file.

  • Support for orthographic camera.

  • Camera grouping functionality.

Tools

  • Support for Vertex snapping when moving objects.

  • Added functionality to quickly place the pivot on the object's bounding box boundaries.

Home Screen

  • Implemented a Home Screen dialog with quick links, recent file and sample scenes.

Rendering

  • Implemented interval and specific frames or frames list for sequence rendering.

Geometry

  • Support for embedded vrscene nodes (VRayScene).




Modified

UX/UI

  • Revamped user interface and user experience with reorganized and regrouped parameters. 



Fixes

Live Link

  • Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.

Geometry

  • Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.

  • Artifacts near the scene origin caused by self intersection.