This page provides information on the Interaction rollout.
It is strongly recommended that each geometry interacting with the fluid simulation:
Phoenix will try to handle any geometry that does not comply with these conditions, but the simulation might not behave properly. For example, in the case of fire/smoke simulations, some areas of the simulation may lose velocity and freeze for no apparent reason, whereas in liquid simulations, particle explosions can appear. |
This rollout is used to enable/disable the interaction with objects in the scene. There are several different types of objects that may affect the simulation: Sources, Solid objects, Forces, etc.
By default, all these scene elements will interact with the simulator unless otherwise specified by the Interaction Set. If you want to disable the interaction, you have to put the objects in the Interaction set. If there are more objects that don't need to interact with the simulator, you may alternatively switch to the Include list mode by un-checking Exclude List. In this mode, you need to add to the Interaction Set all the objects that you want to interact with the Simulator.
Since all forces affect the simulation by default, adding a force in your scene to be used by nParticles, for example, will also automatically affect your simulation and this might not be desirable. In such cases, you can use the Interaction Set to exclude a force if you wish to.
UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Scene Interaction rollout |
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