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VRay SDK for C++
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This is the complete list of members for VRay::UVTextureSampler, including all inherited members.
| abort() | VRay::UVTextureSampler | |
| operator=(const UVTextureSampler &rhs)=delete (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
| operator=(UVTextureSampler &&rhs) noexcept (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
| releaseRenderer(VRayRenderer &renderer) | VRay::UVTextureSampler | |
| sample(const PluginRef &pluginRef, float u, float v, AColor &result) | VRay::UVTextureSampler | |
| sample(const PluginRef &pluginRef, float u, float v, float &result) | VRay::UVTextureSampler | |
| sample(const PluginRef &pluginRef, float u, float v, int &result) | VRay::UVTextureSampler | |
| sampleArea(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
| sampleAreaFloat(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
| sampleAreaInt(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
| setupRenderer(VRayRenderer &renderer) | VRay::UVTextureSampler | |
| UVTextureSampler() (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
| UVTextureSampler(const UVTextureSampler &r)=delete (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
| UVTextureSampler(UVTextureSampler &&r) noexcept (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
| ~UVTextureSampler() (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler |