VRay SDK for C++
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This is the complete list of members for VRay::UVTextureSampler, including all inherited members.
operator=(const UVTextureSampler &rhs)=delete (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
operator=(UVTextureSampler &&rhs) noexcept (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
releaseRenderer(VRayRenderer &renderer) | VRay::UVTextureSampler | |
sample(const PluginRef &pluginRef, float u, float v, AColor &result) | VRay::UVTextureSampler | |
sample(const PluginRef &pluginRef, float u, float v, float &result) | VRay::UVTextureSampler | |
sample(const PluginRef &pluginRef, float u, float v, int &result) | VRay::UVTextureSampler | |
sampleArea(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
sampleAreaFloat(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
sampleAreaInt(const PluginRef &pluginRef, float u_start, float u_end, float v_start, float v_end, int width, int height) | VRay::UVTextureSampler | |
setupRenderer(VRayRenderer &renderer) | VRay::UVTextureSampler | |
UVTextureSampler() (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
UVTextureSampler(const UVTextureSampler &r)=delete (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
UVTextureSampler(UVTextureSampler &&r) noexcept (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler | |
~UVTextureSampler() (defined in VRay::UVTextureSampler) | VRay::UVTextureSampler |