VRay SDK for C++
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This is the complete list of members for VRay::Transform, including all inherited members.
inverseTransform(const Vector &a, const Transform &tm) noexcept | VRay::Transform | related |
makeIdentity(void) noexcept | VRay::Transform | inline |
makeInverse(void) noexcept | VRay::Transform | inline |
makeZero(void) noexcept | VRay::Transform | inline |
matrix (defined in VRay::Transform) | VRay::Transform | |
offset (defined in VRay::Transform) | VRay::Transform | |
operator!=(const Transform &a, const Transform &b) noexcept | VRay::Transform | related |
operator*(const Transform &tm, float x) noexcept | VRay::Transform | related |
operator*(float x, const Transform &tm) noexcept | VRay::Transform | related |
operator*(const Transform &a, const Transform &b) noexcept | VRay::Transform | related |
operator*(const Transform &tm, const Vector &a) noexcept | VRay::Transform | related |
operator*=(float x) noexcept | VRay::Transform | inline |
operator+(const Transform &a, const Transform &b) noexcept | VRay::Transform | related |
operator+=(const Transform &tm) noexcept | VRay::Transform | inline |
operator-(const Transform &tm) noexcept | VRay::Transform | related |
operator-(const Transform &a, const Transform &b) noexcept | VRay::Transform | related |
operator-=(const Transform &tm) noexcept | VRay::Transform | inline |
operator/(const Transform &tm, float x) noexcept | VRay::Transform | related |
operator=(const Transform &) noexcept=default (defined in VRay::Transform) | VRay::Transform | |
operator=(Transform &&) noexcept=default (defined in VRay::Transform) | VRay::Transform | |
operator==(const Transform &a, const Transform &b) noexcept | VRay::Transform | related |
toString() const (defined in VRay::Transform) | VRay::Transform | inline |
Transform() noexcept=default | VRay::Transform | |
Transform(const Transform &) noexcept=default (defined in VRay::Transform) | VRay::Transform | |
Transform(Transform &&) noexcept=default (defined in VRay::Transform) | VRay::Transform | |
Transform(const Matrix &matrix, const Vector &offset) noexcept | VRay::Transform | inline |
Transform(int i) noexcept | VRay::Transform | inline |
transformVec(const Vector &a) const noexcept | VRay::Transform | inline |