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VRay SDK for C#
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This is the complete list of members for VRay.Matrix, including all inherited members.
| AddDiagonal(Vector a) | VRay.Matrix | |
| Column0 | VRay.Matrix | |
| Column1 | VRay.Matrix | |
| Column2 | VRay.Matrix | |
| CompareTo(Matrix m) | VRay.Matrix | |
| ComputeCholeskyDecomposition(Matrix m) | VRay.Matrix | static |
| ComputeQRFactorization(Matrix m) | VRay.Matrix | static |
| Equals(Matrix m) | VRay.Matrix | |
| Equals(object obj) | VRay.Matrix | |
| FromRows(Vector row0, Vector row1, Vector row2) | VRay.Matrix | static |
| FromString(string matrix) | VRay.Matrix | static |
| GetDeterminant() | VRay.Matrix | |
| GetHashCode() (defined in VRay.Matrix) | VRay.Matrix | |
| GetRow(int i) | VRay.Matrix | |
| Identity (defined in VRay.Matrix) | VRay.Matrix | static |
| Inverse() | VRay.Matrix | |
| MakeDiagonal(Vector values) | VRay.Matrix | static |
| MakeOuterProduct(Vector a, Vector b) | VRay.Matrix | static |
| MakeRotationMatrixX(float radians) | VRay.Matrix | static |
| MakeRotationMatrixY(float radians) | VRay.Matrix | static |
| MakeRotationMatrixZ(float radians) | VRay.Matrix | static |
| Matrix() | VRay.Matrix | |
| Matrix(Vector[] columns) | VRay.Matrix | |
| Matrix(Vector a, Vector b, Vector c) | VRay.Matrix | |
| Matrix(float d) | VRay.Matrix | |
| Matrix(Vector diagonal) | VRay.Matrix | |
| NormalTransformMatrix(bool flip=false) | VRay.Matrix | |
| operator!=(Matrix m0, Matrix m1) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator*(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator*(float left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator*(Matrix m, Vector v) | VRay.Matrix | static |
| operator*(Vector v, Matrix m) | VRay.Matrix | static |
| operator*(Matrix m1, Matrix m2) | VRay.Matrix | static |
| operator+(Matrix left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator+(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator-(Matrix m) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator-(Matrix left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator-(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator/(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator/(float x, Matrix m) | VRay.Matrix | static |
| operator==(Matrix m0, Matrix m1) (defined in VRay.Matrix) | VRay.Matrix | static |
| operator^(Matrix m, Vector a) | VRay.Matrix | static |
| operator^(Vector a, Matrix m) | VRay.Matrix | static |
| Orthogonal() | VRay.Matrix | |
| Orthonormal() | VRay.Matrix | |
| OuterProductMatrix(Vector a, Vector b) (defined in VRay.Matrix) | VRay.Matrix | static |
| ReplaceColumn(int i, Vector column) | VRay.Matrix | |
| ReplaceRow(int i, Vector row) | VRay.Matrix | |
| Rotate(Vector axis) | VRay.Matrix | |
| RotationAngles() | VRay.Matrix | |
| Row0 | VRay.Matrix | |
| Row1 | VRay.Matrix | |
| Row2 | VRay.Matrix | |
| Scale() | VRay.Matrix | |
| SimpleCompose(Vector rotation, Vector scale, Vector shear) | VRay.Matrix | static |
| SimpleDecompose(Matrix matrix) | VRay.Matrix | static |
| this[int i] | VRay.Matrix | |
| ToString() (defined in VRay.Matrix) | VRay.Matrix | |
| Transpose() | VRay.Matrix | |
| WithoutScale() | VRay.Matrix | |
| Zero (defined in VRay.Matrix) | VRay.Matrix | static |