VRay SDK for C#
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This is the complete list of members for VRay.Matrix, including all inherited members.
AddDiagonal(Vector a) | VRay.Matrix | |
Column0 | VRay.Matrix | |
Column1 | VRay.Matrix | |
Column2 | VRay.Matrix | |
CompareTo(Matrix m) | VRay.Matrix | |
Equals(Matrix m) | VRay.Matrix | |
Equals(object obj) | VRay.Matrix | |
FromRows(Vector row0, Vector row1, Vector row2) | VRay.Matrix | static |
FromString(string matrix) | VRay.Matrix | static |
GetDeterminant() | VRay.Matrix | |
GetHashCode() (defined in VRay.Matrix) | VRay.Matrix | |
GetRow(int i) | VRay.Matrix | |
Identity (defined in VRay.Matrix) | VRay.Matrix | static |
Inverse() | VRay.Matrix | |
MakeDiagonal(Vector values) | VRay.Matrix | static |
MakeOuterProduct(Vector a, Vector b) | VRay.Matrix | static |
MakeRotationMatrixX(float radians) | VRay.Matrix | static |
MakeRotationMatrixY(float radians) | VRay.Matrix | static |
MakeRotationMatrixZ(float radians) | VRay.Matrix | static |
Matrix() | VRay.Matrix | |
Matrix(Vector[] columns) | VRay.Matrix | |
Matrix(Vector a, Vector b, Vector c) | VRay.Matrix | |
Matrix(float d) | VRay.Matrix | |
Matrix(Vector diagonal) | VRay.Matrix | |
NormalTransformMatrix(bool flip=false) | VRay.Matrix | |
operator!=(Matrix m0, Matrix m1) (defined in VRay.Matrix) | VRay.Matrix | static |
operator*(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator*(float left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator*(Matrix m, Vector v) | VRay.Matrix | static |
operator*(Vector v, Matrix m) | VRay.Matrix | static |
operator*(Matrix m1, Matrix m2) | VRay.Matrix | static |
operator+(Matrix left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator+(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator-(Matrix m) (defined in VRay.Matrix) | VRay.Matrix | static |
operator-(Matrix left, Matrix right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator-(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator/(Matrix left, float right) (defined in VRay.Matrix) | VRay.Matrix | static |
operator/(float x, Matrix m) | VRay.Matrix | static |
operator==(Matrix m0, Matrix m1) (defined in VRay.Matrix) | VRay.Matrix | static |
operator^(Matrix m, Vector a) | VRay.Matrix | static |
operator^(Vector a, Matrix m) | VRay.Matrix | static |
Orthogonal() | VRay.Matrix | |
Orthonormal() | VRay.Matrix | |
OuterProductMatrix(Vector a, Vector b) (defined in VRay.Matrix) | VRay.Matrix | static |
ReplaceColumn(int i, Vector column) | VRay.Matrix | |
ReplaceRow(int i, Vector row) | VRay.Matrix | |
Rotate(Vector axis) | VRay.Matrix | |
RotationAngles() | VRay.Matrix | |
Row0 | VRay.Matrix | |
Row1 | VRay.Matrix | |
Row2 | VRay.Matrix | |
Scale() | VRay.Matrix | |
this[int i] | VRay.Matrix | |
ToString() (defined in VRay.Matrix) | VRay.Matrix | |
Transpose() | VRay.Matrix | |
WithoutScale() | VRay.Matrix | |
Zero (defined in VRay.Matrix) | VRay.Matrix | static |