VRay SDK for C#
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This is the complete list of members for VRay.UVTextureSampler, including all inherited members.
Dispose() (defined in VRay.UVTextureSampler) | VRay.UVTextureSampler | |
ReleaseRenderer(out VRayRenderer renderer) | VRay.UVTextureSampler | |
Sample(IPluginRef pluginRef, float u, float v, out AColor outResult) | VRay.UVTextureSampler | |
Sample(IPluginRef pluginRef, float u, float v, out float outResult) | VRay.UVTextureSampler | |
Sample(IPluginRef pluginRef, float u, float v, out int outResult) | VRay.UVTextureSampler | |
SampleArea(IPluginRef pluginRef, float fromU, float toU, float fromV, float toV, int width, int height) | VRay.UVTextureSampler | |
SampleAreaFloat(IPluginRef pluginRef, float fromU, float toU, float fromV, float toV, int width, int height) | VRay.UVTextureSampler | |
SampleAreaInt(IPluginRef pluginRef, float fromU, float toU, float fromV, float toV, int width, int height) | VRay.UVTextureSampler | |
SetupRenderer(VRayRenderer renderer) | VRay.UVTextureSampler | |
UVTextureSampler() (defined in VRay.UVTextureSampler) | VRay.UVTextureSampler |