Table of Contents


 

Official Release

Date – June 6, 2017

DownloadBuild 3.40.03 

 

Improvements


General

  • Top-Bottom stereo output layout has been implemented
  • Safe-frames have been disabled by default. V-Ray does no longer enable the safe frames when initiated. The users can still enable them via the Asset Editor / Render Output option

  • Materials in the Asset Editor can now be renamed during Interactive rendering

  • Anti-aliasing filter type and options will now be properly saved with the SketchUp project
  • The VFB Stop button now stops the entire Batch Rendering process

Installation & Licensing

  • The Online License Server (OLS) installer has been updated to version 4.4

User Interface

  • Asset Editor icons have been updated to have consistent colors. Grayed out buttons can now be easily identified

  • The Production and Interactive render buttons now become active when pressed. The state indicates whether a rendering process is ongoing. They can also be used to stop the rendering when deactivated. This applies to both the V-Ray toolbar and the Asset Editor buttons

  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This mode will make sure that the rendered image aspect matches exactly the viewport aspect ratio

  • Update button has been added to the Match Viewport options. It lets you update the aspect ratio incasethe viewport resolution changes during interactive rendering

  • The Show Progress Window At Render has been moved to the V-Ray Render and Options sub-menu

  • The Pack Scene tool has been renamed to Pack Project to avoid confusion with SketchUp scenes(pages)

  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used

  • Improved VFB and Asset Editor window parenting

  • The Pick Focus Point and Update (get viewport aspect) button icons have been updated
  • Max Depth option has been implemented for the Reflection and Refraction material layers
  • V-Ray Edges texture Pixel Width can now be used to control edge thickness
  • Use 3d Mapping checkbox has been implemented for all 3D textures. Previously those texture were always using the 3d Mapping mode. Now they can also be used as 2D maps and manipulated with the UVW controls
  • The animation speed of the UI toggle buttons has been increased

 Lights

  • Light Type icons have been added to the Asset Editors Light list. The icons identify the light source type and can be used to enable or disable the light

  • Light enable/disable toggles have been implemented for all light types

  • Directionality parameter has been implemented for the Light Rectangle light source

  • Light Rectangle parameters have been re-organized. Portal Light toggle and drop-down menu have been implemented. Diffuse and specular contribution sliders have been added to the light parameters

  • Light Sphere parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters

  • Light Sun parameters have been re-organized. Sky and Ground Albedo parameters are now split into separate tabs

  • Light Mesh parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters

  • Light Dome parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters. Shape drop-down menu has been added to the light parameters. It replaces the Dome Spherical option and toggles between a hemispherical and spherical light shape

  • Light Spot parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters

  • Light IES parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters. Light shape override options have been implemented. They can be used to change shadow softness

  • Light Omni parameters have been re-organized. Diffuse and specular contribution sliders have been added to the light parameters

 

Bug Fixes


  • Animations can now be exported with the VRScene Exporter and rendered correctly
  • The Shadows switch state is now correctly updated in Interactive rendering mode
  • The safe-frame behavior no longer interferes with SketchUp Photo Match workflow. Previously saved Photo Match scenes/pages will remain unchanged when the Safe Frames are enabled
  • Photo Match scenes will now be rendered with the correct field of view
  • Changing texture placement type will no longer stop the interactive rendering process
  • Bitmap textures file path will no longer get auto-resolved in case it’s valid. The original path will be used.
  • Resolved issues with Archvision RPC rendering
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