This page provides information about the Color Correction utility texture in V-Ray for Blender.
Overview
The Color Correction utility texture enables the application of various color corrections.
UI Path
||Node Editor|| > Add > Utility Textures > Color Correction
Node
Texture Map – Allows the input of a texture map.
Parameters
Adv Base – Affects pixel gamma settings without affecting the luminance level.
Adv Brightness – Affects overall pixel color value.
Adv Contrast – Affects pixel gamma settings.
Adv Offset – Specifies color offset.
Adv Rgb Base – Affects the gamma value without changing the brightness of the pixel.
Adv Rgb Brightness – Affects the pixel brightness value if Adv Use Red/Green/Blue options are enabled.
Adv Rgb Contrast – Affects the pixel contrast value if Adv Use Red/Green/Blue options are enabled. This option can be for used for gamma correction.
Adv Rgb Offset – Controls the overall brightness of the pixel color.
Adv Use Blue/Green/Red – If enabled, uses the blue/green/red component for the Adv Rgb parameters.
Brightness – The specified value is added to the texture brightness.
Contrast – Adjusts the correction of the color contrast.
Hue Shift – Shift added to the color hue.
Hue Tint – Specifies the tinting color for the current colors.
Lightness Mode – Specifies the lightness mode.
Standard – Allows easy to use control and works with Brightness and Contrast options.
Advanced – Simulates camera exposure and photo changes in maps.
Rewire Alpha/Blue/Green/Red – Allows the following channels to be assigned into the Red, Green, Blue or Alpha channels:
Red – Assigns the red channel.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel.
Redinv – Assigns the inverse of the red channel. This option converts the color to Cyan.
Greeninv – Assigns the inverse of the green channel. This option converts the color to Magenta.
Blueinv – Assigns the inverse of the blue channel. This option converts the color to Yellow.
Alphainv – Assigns the inverse of the alpha channel.
Monochrome – Assigns the channel to be monochrome
One – Sets the channel to the highest possible value.
Zero – Sets the channel to the lowest possible value.
Saturation – Specifies a value for the saturation or desaturation of colors.
Source Color – Specifies the source color.
Tint Strength – Adjusts the strength of the hue tint.