This page contains information about the V-Ray Bezier Curve.
Overview
The V-Ray Bezier Curve node outputs the 2D piecewise cubic bezier curve float result (Y axis) from the given input float argument (X axis).
UI Path
||mat Network|| > V-Ray> Texture: Utility > V-Ray Bezier Curve
Node
The V-Ray TexBezierCurve node provides one input that corresponds to parameter in the section below.
Parameters
Curve – This is the Bezier curve which can be manipulated by adding/removing points.
Num Bezier Points – Specifies the number of precisely calculated points from the bezier curve.
Use End Tangents – When enabled, it extrapolates the value beyond the control points.