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Table of Contents

This page provides information about the Light Rig Dome in V-Ray for Grasshopper.

 

Overview


This rig consists of a Dome Light source and a background texture. By default the background is not visible. 

This rig is ideal for image-based lighting. Loading a spherical texture will automatically give you direct light, global illumination, and reflections based on the image.

By default, there is an HDRI map loaded in the V-Ray Light Rig Dome.

 



 

 

Input Parameters


Light On (Boolean) – Enables the Dome Light. Even when this option is disabled the texture remains visible in the background.

Visible (Boolean) – Enables dome texture camera visibility. When disabled the light still illuminates the scene but is not visible in the background.

Texture (Text) – Path to the Dome Light texture map. Invalid input file paths are auto-resolved as long as the files reside at the same location as the .gh project file. Spherical Panorama high-dynamic range images (hdr,exr) best fit this light source.

Intensity (Number) – Connect a component to this slot to regulate the intensity of the Dome Light. Calculated in Default (Scalar) units.

Rotation (Number) – Horizontally rotates the Dome Light. 

Background Intensity (Number) – Multiplies the background texture intensity. The option only has an effect if Visible is enabled.

 

Output Parameters


Light Rig (Generic Data) – This rig should be connected to the V-Ray Renderer's Light Rig input slot. 

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