Scene provided by Evermotion

Table of Contents

Official Release

Date - February 8, 2024




New Features

Chaos Scatter



Modified

Camera

  • Improved camera imported from SketchUp - now view matches when using Two-Point Perspective.

  • increased camera limit from 100 to 1000.
  • Now Field of view does not change between cameras with different focus distance when Lens mode is set to Field of View.
  • Film Gate and Zoom settings are now hidden when Lens mode is Field of View.

Environment

  • Improved physical sky responsiveness.



Fixes

Denoiser

  • Brightness flicker issue when using a combination of DLSS Ray Reconstruction as Primary and NVidia Optix AI as Secondary denoisers

  • Ghosting in offline camera animation with Optix denoiser

  • DLSS preset not getting restored properly on Vantage startup
  • Motion blur not working with the DLSS modes that have upscaling different from 2x

  • Artifacts with "only final pass" denoising

Camera

  • Crash caused by reordering cameras in Camera lister.

  • Crash caused by leveling camera and then saving .vantage file.

Scene states

  • Crash when using sub state with deleted objects.

Displacement

  • Geometry gaps when using stochastic tiling and displacement.

  • Wrong displacement amount caused by object scaling.

  • Wrong update of V-Ray Light mesh.

  • Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.

Chaos Cosmos

  • Slow scene load when download of missing Cosmos assets is canceled.

Scattering fog

  • Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.

UX/UI

  • Wrong size of checkbox size on high dpi displays.