Table of Contents

anima 6.1.1

Release Date: June 25, 2025


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New Features & Enhancements


  • Material Generator Optimization:
    Significantly improved material generation speed for faster asset processing and viewport feedback.

  • Unreal Engine 5.6 Compatibility:
    Full support added for Unreal Engine version 5.6.

  • Technical Debt Cleanup:
    Improved current Entity Component System to simplify internal architecture and improve maintainability.

  • Offline Licensing Support:
    Introduced full support for offline licenses, enabling activation and usage without internet access.

Anima Core


  • Updated Chaos Licensing System (CLS) to version 6.2.1.
  • Resolved issue causing random crashes when opening specific scenes.
  • Fixed crash when importing scenes containing only vehicles.
  • Addressed instant crash when editing poses.
  • Improved error handling after subscription failures.
  • Shadows toggle (ON/OFF) is now correctly synchronized.
  • Emissive materials are now applied per instance rather than per mesh.
  • Resolved issue where "Save As" on scenes with bakes from Anima 5 incorrectly updated bake version to Anima 6 without actual change.

Installer


  • Improved handling of embedded installer failures and ensured visibility of error dialogs.
  • No-GUI installations now require EULA and GCPP agreement acceptance only once.
  • Fixed issue where the -auto flag failed to complete installations due to missing EULA/GCPP auto-acceptance.

Viewport


  • Corrected Depth of Field focal point calculation for improved visual accuracy.

Graphical User Interface (GUI)


  • Added missing tooltip in Edit Mode for improved user guidance.
  • Improved thumbnail defaults by inverting colors for better visibility.
  • Added trial asset download counter to application bar.
  • Enabled selection of clips from the drop-down menu in Rigid Body properties.
  • Fixed misalignment of context menu in the Height Cut bar.
  • Long camera names are now properly displayed in the Camera List.
  • Added user email visibility to the subscription failure page in the Account dialog.
  • Implemented fallback to .y file thumbnails when online image resources are unavailable.

Plugin: 3ds Max


  • Updated materials and shader compatibility.
  • Addressed incorrect Gamma settings for Normal Maps when rendering with V-Ray.
  • Replaced generic Bitmap with VRayBitmap for better V-Ray integration.
  • Fixed plugin crash with legacy .ani projects using ambient models.
  • Resolved flipped Anima assets when opening older projects.
  • Fixed broken Drop Panel functionality.
  • Improved handling of Backburner renders to suppress timestamp messages.
  • Resolved issues with manually installed plugins for 3ds Max 2020–2022 that affected material libraries.
  • Headless (Render Node) usage no longer consumes a license.

Plugin: Cinema 4D


  • Fixed application hang when dragging and dropping models a second time.
  • Material dialog now appears properly when using Anima Alive integration.
  • Headless mode now functions correctly without license consumption.

Plugin: Unreal Engine


  • Added support for Unreal Engine 5.6.0.
  • Resolved Chaos Licensing errors occurring randomly with Anima Drop.
  • Fixed issue preventing animation of Rigged and 4D Walking models in UE 5.6.0.