anima 6.1.1
Release Date: June 25, 2025
New Features & Enhancements
- Material Generator Optimization:
Significantly improved material generation speed for faster asset processing and viewport feedback. - Unreal Engine 5.6 Compatibility:
Full support added for Unreal Engine version 5.6. - Technical Debt Cleanup:
Improved current Entity Component System to simplify internal architecture and improve maintainability. - Offline Licensing Support:
Introduced full support for offline licenses, enabling activation and usage without internet access.
Anima Core
- Updated Chaos Licensing System (CLS) to version 6.2.1.
- Resolved issue causing random crashes when opening specific scenes.
- Fixed crash when importing scenes containing only vehicles.
- Addressed instant crash when editing poses.
- Improved error handling after subscription failures.
- Shadows toggle (ON/OFF) is now correctly synchronized.
- Emissive materials are now applied per instance rather than per mesh.
- Resolved issue where "Save As" on scenes with bakes from Anima 5 incorrectly updated bake version to Anima 6 without actual change.
Installer
- Improved handling of embedded installer failures and ensured visibility of error dialogs.
- No-GUI installations now require EULA and GCPP agreement acceptance only once.
- Fixed issue where the -auto flag failed to complete installations due to missing EULA/GCPP auto-acceptance.
Viewport
- Corrected Depth of Field focal point calculation for improved visual accuracy.
Graphical User Interface (GUI)
- Added missing tooltip in Edit Mode for improved user guidance.
- Improved thumbnail defaults by inverting colors for better visibility.
- Added trial asset download counter to application bar.
- Enabled selection of clips from the drop-down menu in Rigid Body properties.
- Fixed misalignment of context menu in the Height Cut bar.
- Long camera names are now properly displayed in the Camera List.
- Added user email visibility to the subscription failure page in the Account dialog.
- Implemented fallback to .y file thumbnails when online image resources are unavailable.
Plugin: 3ds Max
- Updated materials and shader compatibility.
- Addressed incorrect Gamma settings for Normal Maps when rendering with V-Ray.
- Replaced generic Bitmap with VRayBitmap for better V-Ray integration.
- Fixed plugin crash with legacy .ani projects using ambient models.
- Resolved flipped Anima assets when opening older projects.
- Fixed broken Drop Panel functionality.
- Improved handling of Backburner renders to suppress timestamp messages.
- Resolved issues with manually installed plugins for 3ds Max 2020–2022 that affected material libraries.
- Headless (Render Node) usage no longer consumes a license.
Plugin: Cinema 4D
- Fixed application hang when dragging and dropping models a second time.
- Material dialog now appears properly when using Anima Alive integration.
- Headless mode now functions correctly without license consumption.
Plugin: Unreal Engine
- Added support for Unreal Engine 5.6.0.
- Resolved Chaos Licensing errors occurring randomly with Anima Drop.
- Fixed issue preventing animation of Rigged and 4D Walking models in UE 5.6.0.