Table of Contents

This page provides information on what hardware and operating systems are required for Chaos Arena to work properly.


Requirements


Please make sure that your system meets the requirements listed below before installing Chaos Arena.


Processor

Intel 64, AMD64 or compatible processor with AVX2 support

RAM

System RAM should equal or exceed GPU memory (minimum 8GB RAM). It is recommended to have RAM twice the size of GPU memory

Operating system

Microsoft® Windows® 10 with Update 2004 (version 10.0.19041) or newer

LicensingArena license with License Server 6.2.0 or newer
GPU Acceleration

DXR compatible NVIDIA® discrete GPU: RTX series or newer, required driver 537.42 or newer1 in WDDM mode

Chaos Arena can use up to 2 GPU devices in a render node.

Network

All machines should be connected in a fast and stable network2. At least a 10GbE network should be used for best results but it should work on slower networks3 too, especially with lower resolutions.

Synchronization

For a synchronized (Genlock) setup with multiple render machines that are used simultaneously, the render machines should have NVIDIA Quadro RTX GPUs and NVIDIA Quadro Sync II cards.

Content Sharing

Normally the scenes and assets should be shared on a network drive (NAS) accessible4 by all involved machines. However, other options are also possible, for example version control systems like Perforce or other file/folder synchronization solutions.



Notes


1 – GPU must be set to WDDM mode and not in TCC, otherwise Chaos Arena will not detect it.

2 – Multiple networks can be used, for example the tracking could be on a separate physical network. However, the render and operator machines have to be in the same network in order for the edge blending feature to work.

3 – If the network is too slow, this might lead to issues with loading the scene content or with edge blending.

4 – All scene and asset paths match exactly between the machines. Even if all asset paths in the scene are relative, they're still resolved using the absolute scene path which is sent by the server and is always the same on all machines. This means that having different paths to the scene on the machines will not work, even with all paths stripped and all assets in the same directory as the scene.