Table of Contents

This article explains the settings and values for the Corona Data shader.


Overview


The Corona Data shader allows for the output of various data channels and is intended mainly for debugging purposes.

This can also be used to create some interesting effects; for example, coloring objects based on their primitive ID, instance ID, material ID, or their viewport wire color.

 

 

Shader properties


Mode – This parameter allows you to select between different modes for extracting the data.

  • Primitive type
  • Mesh component
  • Material ID
  • Primitive ID
  • Instance ID (source mode)
  • DUVW
  • Abs (DUVW)
  • Pixel: World ratio
  • World position
  • Shading normal
  • Geometry normal
  • Dot product shading
  • Z-Depth
  • Backside hit
  • Tangent
  • Object Space Normal
  • Object Gradient
  • Wire color
  • UVW

UVW channel – This value controls the mixing intensity.

 

 

Examples


 

Corona Data Shader – Mode

Mode = Mesh component

Mode = Instance ID

Mode = Wire color

 

 

 

 

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