This article explains the settings and values for the Corona Data shader.
Overview
The Corona Data shader allows for the output of various data channels and is intended mainly for debugging purposes.
This can also be used to create some interesting effects; for example, coloring objects based on their primitive ID, instance ID, material ID, or their viewport wire color.
Shader properties
Mode – This parameter allows you to select between different modes for extracting the data.
UVW channel – This value controls the mixing intensity.
Examples
Corona Data Shader – Mode