Table of Contents


This page provides information on the Corona Front Back Shader, its settings, and usage.
 

Overview


Corona Front Back Shader is a simple shader that allows you to assign different colors/texture maps to a surface based on the orientation of the normal (front face / back face). This is useful, for example, for backface culling when used in the Opacity channel, for assigning print to the front of a label on a bottle, or for plain paper on the back of the same label (seen through the glass of the bottle).


The Corona Front Back map can as well affect opacity or other material properties.



Shader properties


Swap front and back - Allows swapping the texture maps for the front/back faces.



Front


These parameters apply only to the polygon's front face.

Level - Determines the front face color strength.

Color - Sets the color for the polygon's front face.

Texture - Overrides the color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.


Back


These parameters apply only to the polygon's back face.

Level - Determines the back face color strength.

Color - Sets the color for the polygon's back face.

Texture - Overrides the color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.



Examples



Corona Front Back Shader is used to apply a single material to the play cards with different texture maps for the front/back faces.









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