This page provides information on the Render Stamp Variables in Chaos Corona for Cinema 4D.
Overview
The Render Stamp is a feature that allows users to customize and display various information, such as render time, date, frame number, and more, as text in the rendered image.
Settings
When enabled, a text displaying render information is added in the bottom right corner of the rendered output. You can click the little ∨ button before the checkbox to see the list of all available variables you can use.
UI Path ||Render Settings|| > Frame buffer settings tab > Frame Buffer.
The content of the render stamp accepts text and the special variables listed under the ∨ button.
Render Stamp Variables
Render Stamp Variable | Description |
---|---|
%ptp | Performance: Preprocessing time (in milliseconds) |
%ptg | Performance: Geometry preprocessing time (in milliseconds) |
%pts | Performance: Secondary solver precomputation time (in milliseconds) |
%ptd | Performance: Denoising time (in milliseconds) |
%pt | Performance: Total elapsed time |
%pr | Performance: Rays per second |
%ps | Performance: Rays per sample |
%pp | Performance: Passes |
%pe | Performance: Noise level |
%sl | Scene: Number of light primitives |
%so | Scene: Number of objects |
%su | Scene: Number of unique primitives |
%sd | Scene: Number of displacement primitives |
%si | Scene: Number of instanced primitives |
%c | CPU name |
%ct | Number of CPU thread(s) |
%bn | Corona build name |
%b | Corona build date |
%d | Current date/time |
%h | Current time |
%f | Currently rendered filename |
%n | Actual frame number |
%o | Output filename |
%v | Current camera name |
%i | This computer name |
%mc | Memory currently used by Corona |
%mcp | Peak memory used by Corona |
%mp | Virtual memory currently used by Cinema 4D + Corona |
%mpp | Peak virtual memory used by Cinema 4D + Corona |
%ms | Virtual memory currently used by the system |
%bpn | Corona plugin build name |
Example
An image with the render stamp visible in the bottom right corner: