Table of Contents

This page provides information on the Camera Tab of the Render Setup window. 

Overview


The Camera tab includes render settings which are specific to the camera and the appearance of the rendered image, such as the tone mapping, sharpening and blurring effect, bloom and glare, depth of field, motion blur.


UI Path: ||Render Setup window|| > Camera tab (Renderer set to Corona)



Postprocessing Rollout


Edit Tone Mapping... – Launches the tone mapping settings dialog.

Basic Photographic Settings

ISO – Affects image exposure when photographic exposure is turned on. Increasing this value increases exposure and vice versa. Standard values used in photography are: 50, 100, 200, 400, 800, 1600, 3200.

F-stop – Affects the depth of field effect and image exposure (when using photographic exposure). Decreasing this value increases the exposure and the depth of field effect amount, and vice versa. Standard values used in photography are: 0.7, 1, 1.4, 2, 2.8, 4, 5.6, 8, 11, 16, 22, 32.

Shutter speed [1/s] – Affects the image exposure (when using photographic exposure) and length of the motion blur effect. The input value is reciprocal of the result, so to set shutter speed to 1/125 s, input 125. Longer exposure times increase exposure and motion blur length, and vice versa. Standard values used in photography are: 1, 1/2, 1/8, 1/15, 1/25, 1/30, 1/50, 1/60, 1/125, 1/150, 1/250, 1/500, 1/1000.

Sharpening/Blurring

Enable – Enables post-processing sharpening and/or blurring of the image. Note: All sharpening/blurring controls can be interactively changed during/after rendering.

Sharpen amount – Applies sharpening to the image. Increasing this amount leads to a sharper image, while setting the amount to zero switches off this filter.

Sharpen radius – Sets the pixel radius used during sharpening. Higher values lead to more extensive sharpening.

Blur radius – Sets the pixel radius used during blurring. Higher values lead to a greater blurring effect.



Bloom and Glare Rollout


Enable – Enables the bloom and glare post-process effect. Note: All bloom and glare controls can be interactively changed during/after rendering.

Size – Size of bloom and glare effect in percentage of render size.

Bloom intensity – Linear scaling of the bloom effect (large, soft glow around bright areas); values greater than 0.0 enable the effect.

Glare intensity – Linear scaling of the glare effect (more focused glow with streaks); values greater than 0.0 enable the effect.

Color intensity – Adds color variation to the glare effect for additional artistic control.

Color shift – Alternates the colors created by the Color intensity option.

Use legacy (v5) effect – When enabled, legacy version of bloom and glare will be used instead of more advanced effect.

Threshold – Only pixels brighter than this threshold are affected by bloom and glare. Increase this value to make the effect more localized around the brightest light sources only.

Streak count – Sets the number of streaks in the glare effect.

Rotation – Alters the rotation of the glare effect.

Streak blur – Controls blurring of all streaks in the glare effect. A value equal to 0.0 results in very sharp streaks, while a value equal to 1.0 leads to over-blurred streaks.



Camera Rollout


Depth of Field

Enable – Enables the Depth of Field effect.

Shape – Sets the aperture shape that influences the out-of-focus blur called bokeh:

Circular – Circular aperture.
Bladed – A polygonal aperture with a given number of sides (blades).
Custom – A custom aperture shape defined by a texmap.

Sensor width [mm] – Affects the amount of the depth of field effect. Increasing this value increases the depth of field effect size. This is useful for matching other parameters and output to various real world cameras. Typical values are 36mm for a full-frame digital SLR and 25.1mm for an APS-C digital SLR.

Motion Blur

Enable camera – Enables motion blur due to camera movement. For a complete motion blur solution you need to enable geometry motion blur as well.

Enable geometry – Enables motion blur due to the movement of scene geometry. For a complete motion blur solution you need to enable camera motion blur as well.

Frame offset – Offsets the time interval from which the motion blur effect is generated. The value is defined in frames, with 0 meaning that the center of the interval is exactly in the current frame, -1 meaning that the entire interval happens just before the current frame, and 1 meaning the entire interval happens just after the current frame.

Transform segments – Quality of the non-linear rigid (transformation) motion blur. Increasing this value increases the quality at the expense of some rendering speed and memory usage. Setting this value too low can result in movement stutter and/or artifacts.

Geometry segments – Quality of the non-linear non-rigid (deformation) motion blur. Increasing this value increases the quality at the expense of rendering speed and memory usage. Setting this value too low can result in movement stutter and/or artifacts.



Other Render Setup Tabs



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