Table of Contents

This page provides information on the Corona Tile map, its settings, and usage.


Overview


Corona Tile map allows you to create tiled surfaces based on various pattern presets or using an advanced custom pattern option, which lets you create your own, unique patterns. 



Settings


Mapping

Mapping

Planar from Object XYZUses planar mapping based on the object local coordinates.
Planar from World XYZUses planar mapping based on the world coordinates.
Explicit Map Channel – Uses mapping from a specific map channel. When selected, the Map Channel field becomes active, and you can choose any channel from 1 to 99. 

Use Real-World ScaleWhen turned on, applies the map to objects using the real-world Width and Height values instead of UV values.

Map ChannelAllows to specify a map channel for texture mapping.

Offset (U; V)Controls a horizontal (U) and vertical (V) offset.

Size Multiplier – Increases or decreases a tile size.

Rotate (W)Rotates the map in Z axis

UV/VW/WU – Changes the mapping coordinate system used for the Tile Map. The default UV coordinates project the map onto the surface like a slide projector. The VW and WU coordinates rotate the map so that it is perpendicular to the surface.




Parameters

Tile pattern – Selects one of the built-in tile pattern presets.

Custom pattern – Specifies custom tile pattern in the format 'O H W|O H W' where 'O' is horizontal offset of a row, 'H' is height of a tile row, 'W' is the width of the tile, and the '|' is a separator between two rows.

'W' can be specified multiple times to define multiple widths in one row.

Tile color – Allows to select a tile color or use a texture map.

Tile width – Width of one tile. It is in UV space in case of UV mapping mode, otherwise, it is in scene units.

Tile height – Height of one tile. It is in UV space in case of UV mapping mode, otherwise it is in scene units.

Corner radius – Specifies rounding radius of tile corners. It is in UV space in case of UV mapping mode, otherwise it is in scene units.

Gap color – Allows to select a gap color or use a texture map.

Gap thickness – Thickness of the gap between two consecutive tiles. It is in UV space in case of UV mapping mode, otherwise it is in scene units.

Gap blur – Adds blending between the gap and the tile. Blending has specified thickness and makes the gap thicker and the tile smaller.

Tile mapping – Specifies mapping of the tile color texture.

Original – Uses UVW mapping of the input.
Per tile – Texture is mapped to each tile individually and spans across the whole tile.
Center – This mode returns always tile center for the whole tile. Produces constant color across tiles according to the input texture.

Texture placement – Specifies how texture is mapped onto each tile (Crop or Stretch).

Tile randomization:

Width – Randomizes tile width of individual tiles in percent. A value of 50% means that the tiles will have a random width in intervals [50%, 150%] of the tile width.
Row height – Randomizes tile row height in percent. A value of 50% means that the tile will have a random row height in intervals [50%, 150%] of the tile height.
Shrinking U – Shrinks individual tiles in favor of gap thickness. It is in percent of tile width, a value of 10% means that the tile width will be in [90%, 100%] and gap will be enlarged about that amount.
Shrinking V – Shrinks individual tiles in favor of gap thickness. It is in percent of tile height, a value of 10% means that the tile height will be in [90%, 100%] and gap will be enlarged about that amount.
Offset U – Offsets individual tiles inside of the surrounding gap. It is in percent of surrounding gap thickness, a value of 10% means that the tile will be able to move about 10% of gap thickness in both directions.
Offset V – Offsets individual tiles inside of the surrounding gap. It is in percent of surrounding gap thickness, a value of 10% means that the tile will be able to move about 10% of gap thickness in both directions.
Rotation – Randomly rotates individual tiles inside of the surrounding gap. It is in percent and value of 100% means that two neighboring tiles can theoretically touch by their corners, but never overlap each other

Gap Distortion – Specifies the maximum gap distortion. It is limited by half of Tile width and Tile height, as that is the maximum possible distortion.

Additional Outputs – If set to a value higher than 0, the texture will have this many additional outputs.



Examples


Size Multiplier - 0.5

Size Multiplier - 1

Size Multiplier - 2

Size Multiplier - 4

Tile Pattern - Common Bond

Tile Pattern - Double English Cross

Tile Pattern - Monk Bond

Tile Pattern - Stretcher Bond

Corner radius - 0.1

Corner radius - 0.25

Corner radius - 0.5

Gap thickness - 0

Gap thickness - 0.1

Gap thickness - 0.25

Gap thickness - 0.5

Gap thickness - 0.75