Introduction
- This lesson will take you through creating and using V-Ray Advanced Render Elements for compositing back to Beauty
- This information centers around the Render Elements you can create using V-Ray
- The lesson topic is approximately 30 minutes in length
- Lesson covers all 3 Learning Cycles for the Lesson Topic – Lecture, Demonstration, and Activity
Contents
Overview
Available Materials
Lecture
Demonstration
Activity
Overview
Goal - By the end of the lesson you will have a complete understanding on how to use Raw Render Elements to fine tune your renderings in post production
Objective – We will render several Raw Render Elements and use them to create an advanced beauty pass for even more control in compositing
Outcome – You will understand how to separate your renders into Render Elements to produce a professionally composited image
Available materials
To set up the lesson follow the links below and download all available materials.
Lesson plan download
Presentation (Lecture) download
Demonstration tutorial download
Scenes & Assets download
Lecture
1. Terminology
Here’s some terms to be aware of when thinking about Render Elements.
- Pass
- A “once-over” on the rendering to produce a specific effect. You can think of a pass as a “sweep” through the image to do one specific thing.
- Render pass
- A pass that renders the entire image and stores one or more elements of the scene, for example just the lighting or just the reflections
- Render Element
- The results of a render pass that can be combined in a post process to adjust the final image
- Compositing
- The combining and adjustment of Render Elements and/or other elements such as live footage or background plates
- Beauty pass
- The combining and editing of certain Render Elements to create a traditional rendered image
2. V-Ray Render Elements
- Rendered image might need adjustment to match live-action lighting, color temperature, etc.
- Director might want to try different sky backgrounds, combinations of landscape elements, etc.
- Common adjustments include color correction, improvement of contrast, adding or enhancing Lens Effects
- Making changes to Render Elements is faster and easier than re-rendering
Compositing with Render Elements provides the solution
- Render Elements layered on top of one another to generate final image
- Render Elements can be adjusted individually to produce and refine a certain look
- Software programs designed for compositing include After Effects, Nuke, Fusion, Photoshop
- Render Elements are exported from V-Ray and imported into compositing software
- 3D model and parameters are not exported, just an image!
In compositing, each Render Element is usually “added” or “multiplied” with previous layers
- In compositing, black = 0 and white = 1
- Colored pixel + black pixel = no change
- Colored pixel + white pixel = brighter colored pixel (up to pure white pixel)
- Colored pixel x black pixel = black pixel
- Colored pixel x white pixel = no change
- Add Render Elements in Render Settings window
- Once added, elements automatically available in VFB for each rendered image
- Save as EXR file for compositing
- EXR file is a collection of Render Elements (2D images)
- Composite Render Elements in programs like After Effects
- Using plugins, multi-channel EXR files open as layers, one layer per Render Element
- Render Elements can be adjusted to create different effects
- Render beauty pass as final image
- Raw Render Elements Export
- In order to properly export the “Raw” and “Filter” elements the original render element must be exported as well
- GI render element is needed for Raw GI and Diffuse render elements
- Lighting render element is needed for Raw Light and Diffuse render elements
- Reflection render element is needed for Raw Reflection and Reflection Filter render elements
- Refraction render element is needed for Raw Refraction and Refraction Filter render elements
b) Atmosphere Render Element
- Atmospheric effects such as fog
- Render element can be used to punch up or tone down fog effect in beauty render
- Just the background as viewed behind solid objects
- Used for color correction on background alone
- Contains the diffuse surface color (not affected by lights)
- Base color that all the other passes affect
- The amount of diffuse direct illumination before it's multiplied by the surface’s material
- Basic Lighting pass is Diffuse * Raw Lighting
- An object material surface properties attenuate the raw light through the reflection, refraction, SSS, etc.
- The Global Illumination’s lighting contribution to the scene
- Basic GI pass is Diffuse * Raw GI
- Only present if Global Illumination is Enabled
- The pure surface reflection as if the surface is 100% reflective
- Multiplied with Reflection Filter to produce complete Reflection information
- The greyscale information used to multiply with the raw reflection element to give the final surface reflection
- Greyscale values take into account things such as Fresnel, material’s actual reflectivity amount, etc.
- Multiplying the Raw Reflection and the Reflection Filter passes creates the Reflection pass
Raw Reflection Render Element
Reflection Filter Render Element
Reflection Render
- Specular highlights only
- Use this element to punch up or tone down specular highlights
- Example: Brighten specular highlights to give impression of very bright lights off screen
- The pure surface refraction as it if the surface is 100% refractive
- Multiplied with Refraction Filter to produce complete Refraction information
- The color information used to multiple with the raw refractions to give the final surface refraction
- Greyscale values take into account things such as material’s actual refractivity
- Multiplying the Raw Refraction and the Refraction Filter passes creates the Refraction pass
Raw Refraction Render Element
Refraction Filter Render Element
Refraction Render
- Use the save button in the VFB toolbar
- Saves directly to an OpenEXR file containing all Render Elements specified in Render Settings
- Can also save each elements individually into image files
o) Advanced Beauty Compositing Formula
Background +
Diffuse х
( Raw Light
+ Raw GI )
+ Specular
+ ( Raw Reflection
х Reflection Filter )
+ ( Raw Refraction
x Refraction Filter )
+ Atmosphere
Conclusion
- Gives you the ability to adjust the rendering without re-rendering
- Pure surface information before altered by Filter Pass
- Acts an alpha channel for the Raw Pass
d) Beauty Compositing Formula
- Background + Diffuse * (Raw Light + Raw GI) + (Raw Reflection * Reflection Filter) + Specular + (Raw Refraction * Refraction Filter) + [SSS] + [Self Illumination] + Atmosphere
Demonstration
Time to see it work!
Activity
Time to do it yourself!
Practice Workflow
- Choose Render Elements in Render Settings window
- Render to VFB
- Look at Render Elements
- Save to EXR file