Table of Contents

Envision Beta, Update 2

Beta Release

Date - January 24, 2025


Cosmos


  • Added marking assets as favorite in the bottom dock and filter by favorite.
  • Improved categories browsing with buttons and category path.
  • Added support for 4D characters via Cosmos.
  • Added the ability to import scatter presets from Cosmos.
  • Added support for Cosmos assets with variants.


Functional


  • Added full screen mode for presenting.
  • Added “Rounded corners” Material enhancement.
  • Added quality presets for viewport rendering.
  • Improved map button behavior.
  • Added reset buttons restore from linked scene.
  • Added a button for material editing.


Miscellaneous


  • Improved consistency of the reset buttons.
  • Improved UI for the Cosmos tab.
  • Improved UI of scrollbar size and spacing.
  • Added tooltips for Filter by scene and revert transformations.
  • Various UI adjustments 


Bug Fixes


  • Crash after texture assignment and then accessing material properties.

  • Crash when accessing material filter by scene with no document loaded in.

  • Crash upon selecting all nodes.

  • Downloaded only checkbox has extended focus/hover trigger.

  • Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.

  • "Downloaded only" cosmos option doesn't update properly after a filter is applied.

  • Slow loading of embedded material thumbnails on scene load.

  • Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.

  • 4d Character texture/material flickers during animation playback.

  • Camera pivot/gizmo flickering during animation.

  • UI lock/freeze when simultaneous asset download takes place.

  • Incorrect animated actor orientation/facing when scattered along surfaces.

  • Cosmos HDRI selected from preview not working when mix material is used.

  • Scatter layer properties cannot become unique after the node is duplicated.

  • Invalid actor speed property range.

  • Release build import failure for HDRIs.

  • Render output progress-bar is not indicative of the actual rendering process.

  • Regressions & inconsistencies with material drag & drop onto multi material surfaces.

  • Incorrect displacement unit scaling.


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