Envision Beta, Update 2
Beta Release
Date - January 24, 2025
Cosmos
- Added marking assets as favorite in the bottom dock and filter by favorite.
- Improved categories browsing with buttons and category path.
- Added support for 4D characters via Cosmos.
- Added the ability to import scatter presets from Cosmos.
- Added support for Cosmos assets with variants.
Functional
- Added full screen mode for presenting.
- Added “Rounded corners” Material enhancement.
- Added quality presets for viewport rendering.
- Improved map button behavior.
- Added reset buttons restore from linked scene.
- Added a button for material editing.
Miscellaneous
- Improved consistency of the reset buttons.
- Improved UI for the Cosmos tab.
- Improved UI of scrollbar size and spacing.
- Added tooltips for Filter by scene and revert transformations.
- Various UI adjustments
Bug Fixes
Crash after texture assignment and then accessing material properties.
Crash when accessing material filter by scene with no document loaded in.
Crash upon selecting all nodes.
Downloaded only checkbox has extended focus/hover trigger.
Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.
"Downloaded only" cosmos option doesn't update properly after a filter is applied.
Slow loading of embedded material thumbnails on scene load.
Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.
4d Character texture/material flickers during animation playback.
Camera pivot/gizmo flickering during animation.
UI lock/freeze when simultaneous asset download takes place.
Incorrect animated actor orientation/facing when scattered along surfaces.
Cosmos HDRI selected from preview not working when mix material is used.
Scatter layer properties cannot become unique after the node is duplicated.
Invalid actor speed property range.
Release build import failure for HDRIs.
Render output progress-bar is not indicative of the actual rendering process.
Regressions & inconsistencies with material drag & drop onto multi material surfaces.
Incorrect displacement unit scaling.