This page provides information about the supported .vrscene features exported from 3ds Max.
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.
Lights
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
---|---|---|---|
On | enabled | ||
Light Type: Spot Directional Omni | LightSpotMax LightDirectMax LightOmniMax | ||
Targeted | – | ||
Shadows | shadows | ||
Use Global Settings | use_global_light_level | ||
Shadow Type Adv. Raytraced Area Shadows Shadow Map Ray Traced Shadows VRayShadow | – – – – – | ||
Exclude... | SettingsLightLinker/ignored_lights SettingsLightLinker/ ignored_shadow_lights | ||
Transparent shadows | – | ||
Bias | shadowBias | | |
Area shadow: Box Sphere | shadowShape=0 shadowShape=1 | ||
U size | shadowRadius | ||
V size | shadowRadius1 | ||
W size | shadowRadius2 | ||
Multiplier | intensity | ||
Color | color | ||
Decay Type: None Inverse Inverse Sqaure | decay_type=0 decay_type=1 decay_type=2 | ||
Decay Start | decay_start | ||
Near Attenuation: Use Show Start End | near_attenuation – near_attenuation_start near_attenuation_end | ||
Far Attenuation: Use Show Start End | far_attenuation – far_attenuation_start far_attenuation_end | ||
Show Clone | – | ||
Overshoot | overshoot | ||
Hotspot/Beam | hotspot | ||
Falloff/Field | fallsize | ||
Cirle | shape_type=0 | ||
Rectangle | shape_type=1 | ||
Aspect | rect_aspect | ||
Bitmap Fit... | – | ||
Contrast | – | ||
Soften Diff. Edge | – | ||
Diffuse | affectDiffuse | ||
Specular | affectSpecular | ||
Ambient Only | – | ||
Map | projector_map | ||
Object Shadows: Color Density Map Light Affects Shadow Color | shadowColor – – – | ||
Atmosphere Shadows: On Opacity Color Amount | – – – | ||
Ray Bias | – | ||
2 Sided Shadows | – | ||
Max Quadtree Depth | – |
Physical Camera
UI | Native name | V-Ray Plugin name | Support |
---|---|---|---|
Physical Camera | CameraPhysical | ||
Targeted | – | ||
Target Distance | target_distance | ||
Show Cone: When Selected Always Never | – – – | ||
Show Horizon Line | – | ||
Texture Resolution | bmpaperture_resolution | ||
Use Lens File | distortion_type=2 | ||
Lens File | lens_file | ||
Preset | – | ||
Width | film_width | ||
Focal Length | focal_length | ||
Specify FOV | specify_fov | ||
FOV | fov | ||
Zoom | zoom_factor | ||
Aperture | f_number | ||
Use Target Distance | targeted=1 | ||
Custom | targeted=0 | ||
Focus Distance | focus_distance | ||
Lens Breathing | – | ||
Enable Depth of Field | use_dof | ||
Shutter Type | – | ||
Duration | shutter_speed | ||
Offset | shutter_offset | ||
Enable Motion Blur | use_moblur | ||
Exposure Control | SettingsColorMapping/exposure | ||
Manual | ISO | ||
Target | – | ||
Illuminant | white_balance | ||
Temperature | white_balance | ||
Custom | white_balance | ||
Enable Vignetting | vignetting | ||
Amount | vignetting | ||
Aperture Shape: Circular Bladed | blades_enable=0 blades_enable=1 | ||
Blades | blades_num | ||
Rotation | blades_rotation | ||
Custom Texture | bmpaperture_tex | ||
Affect Exposure | bmpaperture_affects_exposure | ||
Center Bias (Ring Effect) | center_bias | ||
Optical Vignetting (Cat Eye) | optical_vignetting | ||
Anisotropy (Anamorphic Lens) | anisotropy | ||
Lens Shift: Horizontal Vertical | horizontal_offset vertical_offset | ||
Tilt Correction: Horizontal Vertical | horizontal_shift lens_shift | ||
Auto Vertical Tilt Correction | – | ||
Distortion Type: None Cubic | distortion=0 distortion_type=1 | ||
Amount | distortion | ||
Texture | lens_file | ||
Enable | RenderView/clipping | ||
Clipping Near | RenderView/clipping_near | ||
Clipping Far | RenderView/clipping_far | ||
Environment Near Range | – | ||
Environment Far Range | - |
Materials
Native name | V-Ray Plugin name | Support | Notes |
---|---|---|---|
Physical Material | - | ||
Blend | BRDFLayered | ||
DirectX Shader | - | ||
Double Sided | Mtl2Sided | ||
glTF Material | - | ||
Material Switcher | MtlSingleBRDF | ||
Multi/Sub-Object | MtlMulti | ||
PBR Material (Metal/Rough) | - | ||
PBR Material (Spec/Gloss) | - | ||
Shell Material | MtlSingleBRDF | ||
Shellac | BRDFLayered | ||
XRef Material |