Table of Contents

This page provides information about the supported .vrscene features exported from 3ds Max.

Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.



Lights



UINative nameV-Ray plugin name (plugin/parameter)Support



On

enabled(tick)

Light Type:

Spot

Directional

Omni


LightSpotMax

LightDirectMax

LightOmniMax


(tick)

(tick)

(tick)

Targeted(tick)
Shadowsshadows(tick)
Use Global Settingsuse_global_light_level(tick)

Shadow Type

Adv. Raytraced

Area Shadows

Shadow Map

Ray Traced Shadows

VRayShadow



(minus)

(minus)

(minus)

(minus)

(tick)

Exclude...

SettingsLightLinker/ignored_lights

SettingsLightLinker/ ignored_shadow_lights

(error)

(error)

Transparent shadows –(minus)
BiasshadowBias (tick)

Area shadow:

Box

Sphere


shadowShape=0

shadowShape=1


(tick)

(tick)

U sizeshadowRadius

(tick)

V sizeshadowRadius1

(tick)

W sizeshadowRadius2

(tick)





Multiplierintensity

(tick)

Colorcolor

(tick)

Decay Type:

None

Inverse

Inverse Sqaure


decay_type=0

decay_type=1

decay_type=2


(tick)

(tick)

(tick)

Decay Startdecay_start(tick)

Near Attenuation:

Use

Show

Start

End


near_attenuation

near_attenuation_start

near_attenuation_end


(tick)

(minus)

(tick)

(tick)

Far Attenuation:

Use

Show

Start

End


far_attenuation

far_attenuation_start

far_attenuation_end


(tick)

(minus)

(tick)

(tick)

Show Clone(minus)
Overshootovershoot(tick)
Hotspot/Beamhotspot(tick)
Falloff/Fieldfallsize(tick)
Cirleshape_type=0(tick)
Rectangleshape_type=1(tick)
Aspectrect_aspect(tick)
Bitmap Fit...(minus)

Contrast(minus)
Soften Diff. Edge(minus)
DiffuseaffectDiffuse(tick)
SpecularaffectSpecular(tick)
Ambient Only
Mapprojector_map(tick)

Object Shadows:

Color

Density

Map

Light Affects Shadow Color


shadowColor


(error)

(minus)

(minus)

(minus)

Atmosphere Shadows:

On

Opacity

Color Amount



(minus)

(minus)

(minus)

Ray Bias

(error)
2 Sided Shadows(error)
Max Quadtree Depth(error)



Physical Camera



UINative nameV-Ray Plugin nameSupport

Physical CameraCameraPhysical

Targeted

(tick)

Target Distance

target_distance

(tick)

Show Cone:

When Selected

Always

Never



(minus)

(minus)

(minus)

Show Horizon Line(minus)

Texture Resolutionbmpaperture_resolution

(error)

Use Lens Filedistortion_type=2

(error)

Lens Filelens_file

(error)

Preset(minus)
Widthfilm_width

(tick)

Focal Lengthfocal_length

(tick)

Specify FOVspecify_fov

(tick)

FOVfov

(tick)

Zoomzoom_factor

(tick)

Aperturef_number

(tick)

Use Target Distancetargeted=1

(tick)

Customtargeted=0

(tick)

Focus Distancefocus_distance

(tick)

Lens Breathing

(tick)

Enable Depth of Fielduse_dof

(tick)

Shutter Type(minus)
Durationshutter_speed

(tick)

Offsetshutter_offset

(error)

Enable Motion Bluruse_moblur

(error)

Exposure ControlSettingsColorMapping/exposure

(error)

ManualISO

(tick)

Target

(error)

Illuminantwhite_balance

(error)

Temperaturewhite_balance

(error)

Customwhite_balance

(error)

Enable Vignettingvignetting

(error)

Amountvignetting

(error)

Aperture Shape:

Circular

Bladed


blades_enable=0

blades_enable=1


(tick)

(tick)

Bladesblades_num

(tick)

Rotationblades_rotation

(tick)

Custom Texturebmpaperture_tex

(error)

Affect Exposurebmpaperture_affects_exposure

(error)

Center Bias (Ring Effect)center_bias

(error)

Optical Vignetting (Cat Eye)optical_vignetting

(error)

Anisotropy (Anamorphic Lens)anisotropy

(error)

Lens Shift:

Horizontal

Vertical


horizontal_offset

vertical_offset


(tick)

(tick)

Tilt Correction:

Horizontal

Vertical


horizontal_shift

lens_shift


(tick)

(tick)

Auto Vertical Tilt Correction

(tick)

Distortion Type:

None

Cubic


distortion=0

distortion_type=1


(error)

(error)

Amountdistortion

(error)

Texturelens_file

(error)

EnableRenderView/clipping

(tick)

Clipping NearRenderView/clipping_near

(tick)

Clipping FarRenderView/clipping_far

(tick)

Environment Near Range(minus)
Environment Far Range-(minus)



Materials



Native nameV-Ray Plugin name
SupportNotes
Physical Material-(error)
BlendBRDFLayered(tick)
DirectX Shader-(error)
Double SidedMtl2Sided(tick)
glTF Material-(error)
Material SwitcherMtlSingleBRDF(tick)
Multi/Sub-ObjectMtlMulti(tick)
PBR Material (Metal/Rough)-(error)
PBR Material (Spec/Gloss)-(error)
Shell MaterialMtlSingleBRDF(tick)
ShellacBRDFLayered(tick)
XRef Material
(tick)






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