Table of Contents

This page provides information about the supported .vrscene features exported from V-Ray for Revit.


Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

Lights


Native name

V-Ray plugin name

Support
POINT
SphericalLightSphere(tick)
HemisphericalLightRectangle(error)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
LINE
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightRectangle(tick)
IESLightIESMax(tick)
RECTANGLE
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
CIRCLE
SphericalLightRectangle

(tick)

HemisphericalLightRectangle

(tick)

SpotLightSpotMax(tick)
IESLightIESMax(tick)



Camera


UINative nameV-Ray plugin nameSupport

V-Ray CameraCameraPhysical

Mode:

Standard

VR Spherical Panorama

VR Cubemap


SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10


(tick)

(error)

(error)

Stereo:

Side-by-side

Top-bottom

 RenderView/stereo_on


(error)

(error)

(error)

Exposure (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure (EV) AutoSettingsCamera/auto_exposure

(error)

White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance

(error)

Focus Source:

Fixed Distance

Fixed Point



(minus)

(minus)

Focus Distancefocus_distance(tick)
Defocuscombination of ISO, f_number(tick)
Vignettingvignetting(error)



Geometry


Native NameV-Ray Plugin NameSupport
V-Ray DecalGeomDecal(tick)
V-Ray DisplacementGeomDisplacedMesh(tick)
V-Ray FurGeomHair(tick)
V-Ray ProxyGeomMeshFile(tick)
V-Ray SceneVRayScene(tick)
V-Ray ScatterInstancer(tick)
RevitSupport
Revit families replaced with .vrmesh(tick)
Native Revit RPCs will render as grey planes(error)
Revit families replaced with a .vrscene(tick)
Infinite Ground Plane(error)
Fur(tick)
Displacement(tick)



Materials


Native NameV-Ray Plugin NameSupport
BlendBRDFLayered
  • Base material
  • Layer materials

Bump


BRDFBump


  • Bump
  • Map

Car Paint


BRDFCarPaint


  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
EmissiveBRDFLight(tick)
GenericBRDFVRayMtl(tick)
HairBRDFHair3(error)
Outline OverrideMtlToon(error)
OverrideMtlOverride(error)
PBRBRDFVRayMtl(tick)
Subsurface Scattering

BRDFSSS2Complex

Scatter Color is not supported

Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRscanBRDFScanned(error)
WrapperMtlWrapper(error)


The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).


Native NameV-Ray Plugin NameSupport
LayeredBRDFLayered
(error)
GlazingBRDFVRayMtl(tick)
MetalBRDFVRayMtl(tick)
OpaqueBRDFVRayMtl(tick)
TransparentBRDFVRayMtl(tick)



VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl

Diffuse Colordiffuse(tick)
Diffuse Color Texturediffuse(tick)
Diffuse Roughnessroughness(error)
Diffuse Roughness Textureroughness(error)

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness


option_use_roughness=0

option_use_roughness=1


(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4


(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back

(tick)

Max Depthreflect_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Anisotropy(-1 to 1)anisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel


anisotropy_derivation=0

anisotropy_derivation=1


(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2


(error)

(error)

(error)

Map Channel/Setanisotropy_uvwgen

Dim Distance enabledreflect_dim_distance_on(error)
Dim Distancereflect_dim_distance(error)
Dim Falloffreflect_dim_distance_falloff(error)

Translucency set to None


Translucency set to Volumetric


Translucency set to SSS

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(tick)
Refraction Glossiness Texturerefract_glossiness(tick)
Thin-Walledrefract_thin_walled(tick)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color(error)
Depth ()cm / Scale (cm)fog_mult

(tick)

Translucency:

None

Volumetric

SSS


translucency=0

translucency=5

translucency=6


(error)

(error)

(error)

Scatter Color / SSS Colortranslucency_color

(error)

Scatter Color Texture / SSS Color Texturetranslucency_color

(error)

SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Trace Refractionsrefract_trace

(error)

Dispersiondispersion_on(error)
Abbedispersion(error)



Fog Scatteringtranslucency(error)

Type:

Hard (wax) model

Hybrid

Back-side Color

Scatter Coeff

Thickness

Light Multiplier


translucency=1

translucency=3

translucency_color

translucency_scatter_coeff

translucency_thickness

translucency_light_mult


(error)

(error)

(error)

(error)

(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color(error)
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

Coat Amountcoat_amount(tick)
Coat Amount Texturecoat_amount(tick)
Coat Colorcoat_color(tick)
Coat Color Texturecoat_color(tick)
Coat Glossinesscoat_glossiness(tick)
Coat Glossiness Texturecoat_glossiness(tick)
Coat IORcoat_ior(tick)
Coat IOR Texturecoat_ior(tick)

Coat Bump Enabledcoat_bump_lock(tick)

Coat Bump Mode:

Bump Map

Bump Texture Channel

Normal Map


coat_bump_type=0

coat_bump_type=5

coat_bump_type=1


(error)

(error)

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Amountcoat_bump_amount(error)
Coat Bump Amount Texturecoat_bump_amount(error)

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Thin Film

Thickness Map

Thickness Min (nm)

Thickness Max (nm)

IOR



Opacityopacity

(error)

Opacity Textureopacity

(tick) 1

Custom Source:

DIffuse Texture Alpha

Opacity Texture Alpha


opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3


(tick)

(error)

Mode:

Normal

Clip

Stochastic


opacity_mode=0

opacity_mode=1

opacity_mode=2


(error)

(tick) 1

(error)

Bump Mode:

Bump Map

Normal Map


bump_type=0

bump_type=1


(tick)

(tick)

Bump Map Texturebump_map

(tick)

Bump Amountbump_amount

(tick)

Bump Amount Texturebump_amount

(error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier

(tick)

Reflection Colorreflect/TexCombineColor/texture_multiplier

(tick)

Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier

(tick)

Refraction Colorrefract/TexCombineColor/texture_multiplier

(tick)

IORrefract_ior/TexCombineColor/texture_multiplier

(tick)

Refraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier

(error)

Opacityopacity/TexCombineColor/texture_multiplier

(error)


EmissiveBRDFLight


Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)


Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier


(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor(error)
 BumpBRDFBump

    

Basebase_brdf(tick)

Map:

Bump Map

Bump Texture Channel

Normal Map

bump_tex_color

map_type=0

map_type=5

map_type=1

(tick)

(tick)

(tick)

(error)

Normal Map Type:

Tangent Space

Object Space

Screen Space

World Space

 

map_type=1

map_type=2

map_type=3

map_type=4


(error)

(error)

(error)

(error)

Amountbump_tex_mult_tex(error)
Delta Scalebump_delta_scale(error)



Maps


UINative nameV-Ray Plugin NameSupportNote

BitmapTexBitmap(tick)

ColorTexAColor(tick)Not supported in bump mapping

TemperatureTexTemperature(error)Not supported in bump mapping

UVW Placement


GradientTexRamp(tick)Not supported in bump mapping

Color CorrectionColorCorrection(tick)Not supported in bump mapping

Spline CurveTexRemap(tick)Not supported in bump mapping

Bezier CurveTexBezierCurveColor(tick)Not supported in bump mapping

Simple MixTexCombineColor(tick)Not supported in bump mapping

Mix (Value)TexBlend(tick)Not supported in bump mapping

Mix (Operator)TexCompMax(tick)Not supported in bump mapping

Mix (Map)TexMix(tick)Not supported in bump mapping

Multi-SubTexMulti(tick)Not supported in bump mapping

Tri-PlanarTexTriPlanar(tick)Not supported in bump mapping

CheckerTexChecker(tick)Not supported in bump mapping

GridTexGrid(tick)Not supported in bump mapping

TilesTexTiles(tick)Not supported in bump mapping

ClothTexCloth(tick)Not supported in bump mapping

LeatherTexLeather(tick)Not supported in bump mapping

BulgeTexBulge(tick)Not supported in bump mapping

UVWTexUVW(tick)

WaterTexWater(error)Not supported in bump mapping

Noise ATexNoise(tick)Not supported in bump mapping

Noise BTexNoiseMax(tick)Not supported in bump mapping

CellularTexCellular(tick)Not supported in bump mapping

MarbleTexMarble(tick)Not supported in bump mapping

SplatTexSplat(tick)Not supported in bump mapping

SmokeTexSmoke(tick)Not supported in bump mapping

StuccoTexStucco(tick)Not supported in bump mapping

RockTexRock(tick)Not supported in bump mapping

GraniteTexGranite(tick)Not supported in bump mapping

SpeckleTexSpeckle(tick)Not supported in bump mapping

EdgesTexEdges(tick)

Not supported in opacity mapping

FalloffTexFalloff(tick)Not supported in bump mapping

FresnelTexFresnel(tick)Not supported in bump mapping

CurvatureTexCurvature(error)Not supported in bump mapping

DirtTexDirt(error)Not supported in bump mapping



Environment


Native nameV-Ray plugin nameSupport
Environment Fog
(tick)
Was this helpful?