Official release
New Features
Phoenix installation must not change the PYTHONPATH environment variable
PhoenixFD must delete its shelf when the plugin is unloaded.
Support for V-Ray lights with the GPU shading
Resimulation of fluids with optional wavelet turbulence
Ability to specify custom default cache path
Option to automatically save the scene before simulating
Support for textures with particle sources
Ability to run the dynamics up to the starting frame
Input section to show the start/end cache range
Fire/Smoke rendering to work with the RT engine
Solid mode rendering to work with the RT engine
Custom gravity vector
Ability to "reset" the simulation
PhoenixFD menu in Dynamics
Auto mapping option for PhoenixFD 3D texture
Support for flipping Y and Z axis when reading a cache file
Support for Material ID
Custom limits for the adaptive grid
Script command to save the current content of a simulator
Installer must include option to install offline version of the help
Ability to restore the simulation in batch mode
Option Var to run PhoenixFD in "safe mode"
Option for direct transfer when a simulator is used as a non-solid source
Modified Features
Support more then one light in the GPU preview
Stopping the simulation must revert the frame to the last simulated result
DAG processing optimization when the interaction set is inclusive
Multi-threaded calculation of the fields
Light cache - control for lighting subdivisions
Per frame calculation of the fields
Ability to animate the input frame index
Issue with non-Latin letters in the file names on Windows
Adaptive sampling for the emissive lights
Per vertex velocity for interacting objects
Grid resizing without temporary buffer
Boundary conditions must show X/Y/Z related to the Maya viewport, not the simulator core
Native Python scripting
Phoenix textures - detect circular references
$(simoutput) must automatically resolve to the resimulation output path if Resimulation option is turned on
Write more information to the log
Allow the shading preview in solid mode
Loading presets must affect all selected nodes
Non integer grid amplification during the resimulation
Waiting mode for the resimulation
Restore resimulation from base simulation cache if the velocity channel is not present
Reduce the GPU memory consumption when using diffuse lighting
PhoenixFD must be installed in its own directory
Bug Fixes
Wrong rendering when the Foam shader use Maya particle system without particles
Different frames rendered with DR while simulating
Emission component does not render with the stand-alone and DR
Crash with Turbulence preview when tweaked while simulation is running
Crash in animation mode
Phoenix utility nodes can be selected only when clicked on the wireframe
Wrong shading color of the Phoenix source in the viewport under VMWare Player
Crash when closing Maya after rendering a scene with foam
Crash when Maya quits if the Phoenix plugin was unloaded
PhoenixFD texture is not working properly with motion blur
Crash with liquid simulation with fuel channel when the fuel is not set as output channel
Resimulation of particles
Wrong GI calculation
Crash in batch mode on Linux
PhoenixFD texture does not work with the alpha channel when using simple smoke
UVW channel in 2D/3D uvw mode can't be used with the standard textures
Random Maya crash at the end of the simulation on Linux
Crash with failed memory allocation during simulation initialization
PhoenixFD Force Field have no influence until Ignore Time Scale is checked
PhoenixFD Field locks Maya if the simulator does not have velocity channel
Incorrect velocity render element with foam
Foam shader does not apply the world transformation of the standard particle systems
Merge instances option for the GPU preview use random file names
PhoenixFD don't detect transformation from joints
Crash with PhoenixFD force without a simulator during the simulation
Simulators with preview turned off not rendered properly during the simulation
Transforms for PhoenixFD nodes must be named accordingly
Error saving scenes in binary format with Phoenix nodes in Maya 2011 and prior
Double emission contribution with additional lights and GI
Visible seams with wrapped containers
Intermediate objects interact with the simulation
Instance rendering is not working immediately after duplicating
Crash with foam simulation in some rare cases
Crash when saving a preview in solid geometry mode
Crash with additional lights and transparency/emission that use a texture
Emission texture modulation checkbox is not working
Wrong particle birth time with PhoenixFD Emitter
Wrong cache path of references
Duplicated simulators do not have interaction/lights sets
Random behavior with textures with negative colors
Cached nParticles do not work with Phoenix
Wrong cache path when grouping/ungrouping
Simulation slow down with interacting simulators even if they don't intersect
Wrong subframe times if Time Scale is not 1
Choppy simulation with vertex animated objects
Crash with long input/output paths
Incorrect velocity when restoring simulation with wind from movement
Unusual CPU usage with instancing
Wrong ramps loaded from presets when the number of points is bigger than those in the preset
Can't select objects inside the simulator from particular angles
Inconsistent particle emission when the SPF changes
Wavelet strength is not taken into an account
Rare crash with the OpenGL preview
Crash when emitting from particles that are dying inside the simulator
Wrong emission when using 2 face sets from one rigid body
Random crash when stopping the simulation
Air field does not work properly with the simulator
Can't enter a negative gravity vector
Camera projection mapping during simulation is not working
Wrong per particle radius with particle sources;