Table of Contents

Official release


New Features


  • Phoenix installation must not change the PYTHONPATH environment variable

  • PhoenixFD must delete its shelf when the plugin is unloaded.

  • Support for V-Ray lights with the GPU shading

  • Resimulation of fluids with optional wavelet turbulence

  • Ability to specify custom default cache path

  • Option to automatically save the scene before simulating

  • Support for textures with particle sources

  • Ability to run the dynamics up to the starting frame

  • Input section to show the start/end cache range

  • Fire/Smoke rendering to work with the RT engine

  • Solid mode rendering to work with the RT engine

  • Custom gravity vector

  • Ability to "reset" the simulation

  • PhoenixFD menu in Dynamics

  • Auto mapping option for PhoenixFD 3D texture

  • Support for flipping Y and Z axis when reading a cache file

  • Support for Material ID

  • Custom limits for the adaptive grid

  • Script command to save the current content of a simulator

  • Installer must include option to install offline version of the help

  • Ability to restore the simulation in batch mode

  • Option Var to run PhoenixFD in "safe mode"

  • Option for direct transfer when a simulator is used as a non-solid source


Modified Features


  • Support more then one light in the GPU preview

  • Stopping the simulation must revert the frame to the last simulated result

  • DAG processing optimization when the interaction set is inclusive

  • Multi-threaded calculation of the fields

  • Light cache - control for lighting subdivisions

  • Per frame calculation of the fields

  • Ability to animate the input frame index

  • Issue with non-Latin letters in the file names on Windows

  • Adaptive sampling for the emissive lights

  • Per vertex velocity for interacting objects

  • Grid resizing without temporary buffer

  • Boundary conditions must show X/Y/Z related to the Maya viewport, not the simulator core

  • Native Python scripting

  • Phoenix textures - detect circular references

  • $(simoutput) must automatically resolve to the resimulation output path if Resimulation option is turned on

  • Write more information to the log

  • Allow the shading preview in solid mode

  • Loading presets must affect all selected nodes

  • Non integer grid amplification during the resimulation

  • Waiting mode for the resimulation

  • Restore resimulation from base simulation cache if the velocity channel is not present

  • Reduce the GPU memory consumption when using diffuse lighting

  • PhoenixFD must be installed in its own directory


Bug Fixes


  • Wrong rendering when the Foam shader use Maya particle system without particles

  • Different frames rendered with DR while simulating

  • Emission component does not render with the stand-alone and DR

  • Crash with Turbulence preview when tweaked while simulation is running

  • Crash in animation mode

  • Phoenix utility nodes can be selected only when clicked on the wireframe

  • Wrong shading color of the Phoenix source in the viewport under VMWare Player

  • Crash when closing Maya after rendering a scene with foam

  • Crash when Maya quits if the Phoenix plugin was unloaded

  • PhoenixFD texture is not working properly with motion blur

  • Crash with liquid simulation with fuel channel when the fuel is not set as output channel

  • Resimulation of particles

  • Wrong GI calculation

  • Crash in batch mode on Linux

  • PhoenixFD texture does not work with the alpha channel when using simple smoke

  • UVW channel in 2D/3D uvw mode can't be used with the standard textures

  • Random Maya crash at the end of the simulation on Linux

  • Crash with failed memory allocation during simulation initialization

  • PhoenixFD Force Field have no influence until Ignore Time Scale is checked

  • PhoenixFD Field locks Maya if the simulator does not have velocity channel

  • Incorrect velocity render element with foam

  • Foam shader does not apply the world transformation of the standard particle systems

  • Merge instances option for the GPU preview use random file names

  • PhoenixFD don't detect transformation from joints

  • Crash with PhoenixFD force without a simulator during the simulation

  • Simulators with preview turned off not rendered properly during the simulation

  • Transforms for PhoenixFD nodes must be named accordingly

  • Error saving scenes in binary format with Phoenix nodes in Maya 2011 and prior

  • Double emission contribution with additional lights and GI

  • Visible seams with wrapped containers

  • Intermediate objects interact with the simulation

  • Instance rendering is not working immediately after duplicating

  • Crash with foam simulation in some rare cases

  • Crash when saving a preview in solid geometry mode

  • Crash with additional lights and transparency/emission that use a texture

  • Emission texture modulation checkbox is not working

  • Wrong particle birth time with PhoenixFD Emitter

  • Wrong cache path of references

  • Duplicated simulators do not have interaction/lights sets

  • Random behavior with textures with negative colors

  • Cached nParticles do not work with Phoenix

  • Wrong cache path when grouping/ungrouping

  • Simulation slow down with interacting simulators even if they don't intersect

  • Wrong subframe times if Time Scale is not 1

  • Choppy simulation with vertex animated objects

  • Crash with long input/output paths

  • Incorrect velocity when restoring simulation with wind from movement

  • Unusual CPU usage with instancing

  • Wrong ramps loaded from presets when the number of points is bigger than those in the preset

  • Can't select objects inside the simulator from particular angles

  • Inconsistent particle emission when the SPF changes

  • Wavelet strength is not taken into an account

  • Rare crash with the OpenGL preview

  • Crash when emitting from particles that are dying inside the simulator

  • Wrong emission when using 2 face sets from one rigid body

  • Random crash when stopping the simulation

  • Air field does not work properly with the simulator

  • Can't enter a negative gravity vector

  • Camera projection mapping during simulation is not working

  • Wrong per particle radius with particle sources;