New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Active Bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
Tex UVW
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
Standalone Cache Preview tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Complete changelog:
NEW ACTIVE BODIES New rigid body solver node, interacting with the Liquid Simulator. No mutual interaction between rigid bodies yet
NEW PHOENIX FD New TexUVW channel for fire/smoke and liquid simulations, moving with the fluid and allowing for render-time texture mapping of surfaces and volume color and opacity, as well as for adding displaced detail moving with the fluid in all render modes
NEW VOXEL TUNER New node allowing to change any grid channel during simulation depending on conditions based on grid channel values, textures or distance to meshes
NEW PARTICLE TUNER New node allowing to change any particle channel or delete particles during simulation depending on conditions based on particle channel values
NEW PREVIEW New Standalone Previewer tool for AUR, VDB and F3D cache files, much faster than the 3ds Max and Maya viewports and currently showing voxels and a new velocity streamline preview
NEW GRID SOLVER Simulate the RGB channel for Drag particles
IMPROVED INSTALLATION Now Phoenix FD can load in Maya and simulate without V-Ray installed
IMPROVED FLIP SOLVER Optimized Birth Volumes
IMPROVED FLIP SOLVER Apply the Initial Vel. Rand. option not just to newborn Splash, but to splitting splash particles as well
IMPROVED PARTICLE SHADER Speed up and improve CPU utilization for Optimizing Particle Congestion with large cache files
IMPROVED RENDER CURVES Copy-paste support for render gradients and curves
IMPROVED CACHE I/O Sped up Grid RGB channel saving to compressed AUR cache files up to 8 times
IMPROVED CACHE I/O Save and load Grid Viscosity from VDBs created by Phoenix
IMPROVED CACHE I/O Sped up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them
IMPROVED CACHE I/O Added cache info to VDB caches describing which version of Phoenix FD was used during simulation
IMPROVED MAYA INTEGRATION Name the Linux '.so' libraries in the plug-ins directory '.phxso' so they don't appear in the Plug-in Manager window
IMPROVED MAYA INTEGRATION Do not load caches while the timeline changes during sequence vrscene export or render
IMPROVED USER INTERFACE Renamed "Use Light Cache" to "Volume Light Cache" so it's not confused with V-Ray's Light Cache
IMPROVED USER INTERFACE Enabled Motion Velocity in Sources by default for new scenes
IMPROVED USER INTERFACE Changed Mapper's Initializer option to off by default for new scenes
IMPROVED SDK Renamed aura_ver.h to phoenix_ver.h
IMPROVED SDK Removed grid and particle channel defines from aurinterface.h
FIXED SCENE BODY INTERACTION Hang during simulation if interacting with geometries with zero-area triangles
FIXED GRID SOLVER Random hang when stopping a fire/smoke simulation affected by a force and starting it again
FIXED GRID SOLVER Some voxels lose velocity and freeze using Massive Vorticity
FIXED VOLUMETRIC SHADER Crash with caches over 2.1 billion voxels with Phoenix Light Cache, since Phoenix FD 3.12
FIXED PARTICLE SHADER Reflections of excluded area lights still showed up on a Particle Shader's Bubbles/Splashes
FIXED MESHER Phoenix Mesh mode with a 2D scalar Displacement map rendered with artifacts
FIXED OCEAN MESHER Enabling the Underwater Goggles option had no effect since Phoenix FD 3.12
FIXED PREVIEW Particle Preview was not cleared when hiding the Simulator
FIXED CACHE I/O Exported FLIP VDBs from Phoenix for Maya contained random values for the Smoke channel if it was enabled in Output
FIXED CACHE I/O Simulating the Fire/Smoke Temperature channel to VDB incorrectly showed the minimum data range as 0, instead of 300
FIXED CACHE I/O Drag particles exported to VDB could not render with motion blur even with exported grid velocity
FIXED PREVIEW Jittering Preview with Detail reduction and Adaptive grid
FIXED GPU PREVIEW Images saved from the GPU Preview in Simple Smoke mode had different smoke opacity than the viewport
FIXED GRID TEXTURE Mel error when rescaling a Grid Texture channel if the Grid Texture was not selected in the attribute editor
FIXED OCEAN TEXTURE Vertical Offset of the Ocean Texture did offset the displaced ocean horizontally
FIXED OCEAN TEXTURE Bucket artifacts when rendering an Ocean Texture used as a color map for a material
FIXED BODY FORCE Crash when simulating using a Body Force node without an object, since Phoenix FD 3.13
FIXED MAPPER Mapper's Initializer option was not working with Liquid simulators
FIXED MAYA INTEGRATION If the Simulation license dropped during Maya batch simulation, Phoenix did not try to re-acquire it and canceled the simulation
FIXED SUBMITTING SIMULATIONS Overriding the cache output directory with the Backburner submitter in Maya was not working