Official release, hotfix 2
Date - Mar 20, 2025
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New and Modified Features
V-Ray
- Add support for Blender 4.3
- Convert the 'Consider Same Object Only' property in V-Ray Dirt into a checkbox
- Add denoising options to the V-Ray button in the viewport
Add a V-Ray icon in front of every V-Ray rollout in the object, camera, and layers property panels
Add a shortcut to the Account Window in the Add-On preferences
- Add a warning in the info tab when a running instance of V-Ray Core crashes
- Allow zero values for V-Ray material Fog Depth Property
- Assert 'Object should have been evaluated' in production renders if the object is disabled in renders
- Support for Texture scaling on GPU
- Add tracking IDs to the links from the account window and licensing popups
- Update the default Shadow Bias value for all lights
- Add the new Improved Sun and Sky model data
Bug Fixes
V-Ray
- Console Errors Caused by V-Ray VRmat Material
- The render region isn't rendered correctly in the viewport
- Export of light node trees does not filter non-V-Ray nodes when searching for the light output node
- Connecting a V-Ray Selector node to a V-Ray Mesh Light does not deactivate the Object selector within the light properties
- Material Preview doesn't work with Blender 4.2.4
- Reroute in-node trees does not work
- Failed reloading of packed bitmaps
- Animated Cosmos assets not working without an internet connection
V-Ray for Blender cannot use local offline licenses without an internet connection
V-Ray can't obtain a license after re-login
- Rename the V-Ray Direct Light Node
- Blender 'Spot' light objects with node tree and no "Light Spot" node cause error
- Enabling the visibility of an instancer in Interactive rendering does not show instanced objects
- Crash with VFB Interactive rendering and Light Mix Render Channel
- No upgrade is performed for the default scene
- Exception with non-vray nodes attached to V-Ray Material
- From a group of linked lights, only one light is exported
- Empty File Name warnings during Viewport Interactive rendering on GPU
- Exception when rendering with an empty Output Path
- Change the icons of V-Ray for Blender to .svg format
- Misspelling in the 'UVW Mapping' Node Name
- Errors with the Projection UVW Mapping Type
- The gizmo size of the V-Ray Sphere Light is not affected by the Radius parameter when the V-Ray Light node is used
- Material Preview doesn't work with Blender 4.3
- V-Ray Denoiser properties are not displayed in the World Properties Tab
- Cosmos assets are always imported with centered origin
- Clipping exported as enabled in override camera settings even though the override section is disabled
- Local view does not hide unselected objects
- Depth of Field is not updated during Interactive Rendering
- VFB preferences are not persistent between sessions
- V-Ray for Blender installation is missing vray_gpu_device_select.exe
- Changing materials in a separate window doesn't update the VFB interactive
- Incorrect rendering of Particle System Hair Shape Properties in V-Ray
- V-Ray Material Glossiness label should update when "Use Roughness" is selected
- Checkboxes in the Render Channels node do not switch off render channels
Remove duplicate fields in the UVWMapping node's property page
Error during the import of some Cosmos lights
V-Ray Visibility Properties exclude/include lists are not working
LightMesh is not exported correctly in VFB IPR mode
V-Ray Scene
- Production V-Ray Scene export fails intermittently