Table of Contents

Official release, hotfix 2

Date - Mar 20, 2025




New and Modified Features


V-Ray 

  • Add support for Blender 4.3
  • Convert the 'Consider Same Object Only' property in V-Ray Dirt into a checkbox
  • Add denoising options to the V-Ray button in the viewport
  • Add a V-Ray icon in front of every V-Ray rollout in the object, camera, and layers property panels

  • Add a shortcut to the Account Window in the Add-On preferences

  • Add a warning in the info tab when a running instance of V-Ray Core crashes
  • Allow zero values for V-Ray material Fog Depth Property
  • Assert 'Object should have been evaluated' in production renders if the object is disabled in renders
  • Support for Texture scaling on GPU
  • Add tracking IDs to the links from the account window and licensing popups
  • Update the default Shadow Bias value for all lights
  • Add the new Improved Sun and Sky model data


Bug Fixes


V-Ray

  • Console Errors Caused by V-Ray VRmat Material
  • The render region isn't rendered correctly in the viewport
  • Export of light node trees does not filter non-V-Ray nodes when searching for the light output node
  • Connecting a V-Ray Selector node to a V-Ray Mesh Light does not deactivate the Object selector within the light properties
  • Material Preview doesn't work with Blender 4.2.4
  • Reroute in-node trees does not work
  • Failed reloading of packed bitmaps
  • Animated Cosmos assets not working without an internet connection
  • V-Ray for Blender cannot use local offline licenses without an internet connection

  • V-Ray can't obtain a license after re-login

  • Rename the V-Ray Direct Light Node
  • Blender 'Spot' light objects with node tree and no "Light Spot" node cause error
  • Enabling the visibility of an instancer in Interactive rendering does not show instanced objects
  • Crash with VFB Interactive rendering and Light Mix Render Channel
  • No upgrade is performed for the default scene
  • Exception with non-vray nodes attached to V-Ray Material
  • From a group of linked lights, only one light is exported
  • Empty File Name warnings during Viewport Interactive rendering on GPU
  • Exception when rendering with an empty Output Path
  • Change the icons of V-Ray for Blender to .svg format
  • Misspelling in the 'UVW Mapping' Node Name
  • Errors with the Projection UVW Mapping Type
  • The gizmo size of the V-Ray Sphere Light is not affected by the Radius parameter when the V-Ray Light node is used
  • Material Preview doesn't work with Blender 4.3
  • V-Ray Denoiser properties are not displayed in the World Properties Tab
  • Cosmos assets are always imported with centered origin
  • Clipping exported as enabled in override camera settings even though the override section is disabled
  • Local view does not hide unselected objects
  • Depth of Field is not updated during Interactive Rendering
  • VFB preferences are not persistent between sessions
  • V-Ray for Blender installation is missing vray_gpu_device_select.exe
  • Changing materials in a separate window doesn't update the VFB interactive
  • Incorrect rendering of Particle System Hair Shape Properties in V-Ray
  • V-Ray Material Glossiness label should update when "Use Roughness" is selected
  • Checkboxes in the Render Channels node do not switch off render channels
  • Remove duplicate fields in the UVWMapping node's property page

  • Error during the import of some Cosmos lights

  • V-Ray Visibility Properties exclude/include lists are not working

  • LightMesh is not exported correctly in VFB IPR mode



V-Ray Scene

  • Production V-Ray Scene export fails intermittently



Was this helpful?