This page provides release notes for the bi-weekly pulse checks of V-Ray for Blender Beta.
If you are not part of the Beta mailing list, see the public preview version. You can find additional links and more information there.
To follow the Beta Pulse, download the latest V-Ray for Blender nightly. You need to be logged in with your Chaos credentials.
The nightlies portal is where Chaos developers upload all of the V-Ray builds. This is a sneak peek into the development process. Log in with your Chaos credentials, navigate to the V-Ray 7 for Blender > beta folder, and open the latest sub-folder to find the last beta build with the latest improvements. New beta builds will be uploaded every two weeks during the beta period.
Keep in mind that you cannot run any Chaos product without a valid license.
Beta Pulse. May 29, 2025
Modified Features
V-Ray Addon
- Add support for Blender 4.4
- Add a menu command to download and relink missing Cosmos assets
- Display the number of users in the Light data panel
- Add 'Uniform scale' option to V-Ray Transform and V-Ray Matrix nodes
- Wrong Object Selection when Physical Camera "Specify Field of View" is disabled
- Hide the V-Ray Mtl Wrapper node from the UI
- Change Fast SSS2 field labels according to the currently selected Color Mode
- V-Ray Material Sheen and Coat Glossiness socket labels should update when "Use Roughness" is selected
V-Ray Core
- Improved licensing workflow
- Lower the V-Ray render thread priority for production rendering
- Implement the download and relinking of Cosmos assets
Bug fixes
V-Ray Addon
- Remove the 'Additive Mode' checkbox from the 'V-Ray Blend Mtl' node
- V-Ray Edges Texture does not show edges
- Hiding overlays and gizmos does not work for certain V-Ray lights
- Console error occurs when adding lights to the V-Ray Environment fog Light list
- Allow adjustment of the origin point position for V-Ray Proxy objects
- Allow connecting the V-Ray Vector node to the Tex Triplanar rotation socket
- 'Transform' socket missing from V-Ray Sampler node
- Viewport renders appear overexposed compared to the VFB
- The armature is rendered in the rest position in animation sequences
- Extra sockets appear in the V-Ray nodes when toggling Show/Hide Unconnected Sockets
- Errors when rendering V-Ray Triplanar texture
- Show the negative texture input sockets when V-Ray Triplanar is set to "Different texture on each axis in each direction" Texture mode
- Simultaneous creation of LightMix and LightSelect render elements results in an error
- V-Ray Mesh Light is missing from its designated channel in the Light Mix Render Channel
- The Film Gate property of the V-Ray Physical Camera changes the Field Of View value when 'Specify Field of View' is enabled
- V-Ray Proxy animation is not displayed during Interactive rendering
- After the EULA has been accepted during installation, the EULA dialog is shown again upon the first launch of Blender
- Objects with multiple materials and empty material slots are rendered incorrectly
- Geometry not rendered in Edit mode
- V-Ray Scene Upgrade window is always visible on Blender startup
- Animation of Alembic V-Ray Proxy objects is not rendered in interactive mode
- The Bump Multiplier of the V-Ray Bump Material is consistently exported with a value of 1
V-Ray Core
- Hide the to scene button in the VFB when using light mix
- Instances of VRayZmqServer.exe may stay in memory after Blender console is closed
Known Unresolved Issues
- Render channel nodes cannot be added from the Add menu in the Node editor
- Regenerating V-Ray Proxy Preview does not respect the object origin position, i.e., the new preview object may appear in the wrong position
Beta Pulse. April 25, 2025
Modified Features
V-Ray Addon
Define a color scheme for node sockets
Import V-Ray Scene references as a separate object
Export motion blur for single frame render mode
V-Ray Core
- Do not apply the rendering region set in VFB when in viewport rendering mode
Bug Fixes
V-Ray Аddon
- Show all properties of type angle in degrees
- When rendering on GPU, the Max. Render Time in Min setting is not respected
- Insignificant UI actions like opening/closing some panels get recorded in the Undo history
- Use a UI field of type ANGLE (showing degrees) for all angle properties
- V-Ray Scene Upgrade window is always shown on Blender startup, even if the scene does not need an upgrade
- The camera size parameter should match the CameraPhysical's Film Gate parameter when Specify Field of View is turned off
- V-Ray Sky properties do not affect the Material Preview when the sky texture is linked to a V-Ray Sun
- Particle System Instances are not rendered when Motion Blur is enabled
- Incorrect rotation of V-Ray Triplanar texture
- Changing materials in a separate Blender window doesn't update VFB interactive
- Adding/removing links in material node trees may not result in an update to the interactive viewport
- Removing a V-Ray Mesh Light gizmo from the Objects list does not update the interactive viewport
V-Ray Core
- An exception occurs when modifying material property values while the Material Preview panel is open
- Instances of VRayZmqServer.exe may stay in memory after Blender console is closed
- Using the Follow Mouse function in VFB affects Interactive Rendering in the Viewport
- Updated the copyright notice in the About dialog
- The current frame does not reset to its initial value at the end of animation rendering
Beta Pulse. April 2, 2025
New and Modified Features
V-Ray Addon
- Add support for Blender 4.3
- Convert the 'Consider Same Object Only' property in V-Ray Dirt into a checkbox
- Add denoising options to the V-Ray button in the viewport
Add a V-Ray icon in front of every V-Ray rollout in the object, camera, and layers property panels
Add a shortcut to the Account Window in the Add-On preferences
- Add a warning in the info tab when a running instance of V-Ray Core crashes
- Allow zero values for V-Ray material Fog Depth Property
- Assert 'Object should have been evaluated' in production renders if the object is disabled in renders
- Support for Texture scaling on GPU
- Add tracking IDs to the links from the account window and licensing popups
- Update the default Shadow Bias value for all lights
- Add the new Improved Sun and Sky model data
Bug Fixes
V-Ray Addon
- Console Errors Caused by V-Ray VRmat Material
- The render region isn't rendered correctly in the viewport
- Export of light node trees does not filter non-V-Ray nodes when searching for the light output node
- Connecting a V-Ray Selector node to a V-Ray Mesh Light does not deactivate the Object selector within the light properties
- Material Preview doesn't work with Blender 4.2.4
- Reroute in-node trees does not work
- Failed reloading of packed bitmaps
- Animated Cosmos assets not working without an internet connection
V-Ray for Blender cannot use local offline licenses without an internet connection
V-Ray can't obtain a license after re-login
- Rename the V-Ray Direct Light Node
- Blender 'Spot' light objects with node tree and no "Light Spot" node cause error
- Enabling the visibility of an instancer in Interactive rendering does not show instanced objects
- Crash with VFB Interactive rendering and Light Mix Render Channel
- No upgrade is performed for the default scene
- Exception with non-vray nodes attached to V-Ray Material
- From a group of linked lights, only one light is exported
- Empty File Name warnings during Viewport Interactive rendering on GPU
- Exception when rendering with an empty Output Path
- Change the icons of V-Ray for Blender to .svg format
- Misspelling in the 'UVW Mapping' Node Name
- Errors with the Projection UVW Mapping Type
- The gizmo size of the V-Ray Sphere Light is not affected by the Radius parameter when the V-Ray Light node is used
- Material Preview doesn't work with Blender 4.3
- V-Ray Denoiser properties are not displayed in the World Properties Tab
- Cosmos assets are always imported with centered origin
- Clipping exported as enabled in override camera settings even though the override section is disabled
- Local view does not hide unselected objects
- Depth of Field is not updated during Interactive Rendering
- VFB preferences are not persistent between sessions
- V-Ray for Blender installation is missing vray_gpu_device_select.exe
- Changing materials in a separate window doesn't update the VFB interactive
- Incorrect rendering of Particle System Hair Shape Properties in V-Ray
- V-Ray Material Glossiness label should update when "Use Roughness" is selected
- Checkboxes in the Render Channels node do not switch off render channels
Remove duplicate fields in the UVWMapping node's property page
Error during the import of some Cosmos lights
V-Ray Visibility Properties exclude/include lists are not working
- LightMesh is not exported correctly in VFB IPR mode
V-Ray Scene
- Production V-Ray Scene export fails intermittently