This page provides information about the Toon Render Channel in V-Ray for Blender.
Overview
The V-Ray Toon Render Channel renders the entire scene with the V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Toon

Properties
See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel.
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping –
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.
Common Uses
V-Ray Toon is often used for creating cartoon-like renders. This can be achieved my Multiplying it by the V-Ray Diffuse render channel in a compositing or editing software.