Build 7.00.02
Official release, V-Ray 7, hotfix 2
Date - Mar 12, 2025
Modified features
V-Ray
- Add an option to select a material type (Node or Classic) when importing from Chaos Cosmos
- Make Cosmos Variants import/load faster
- Utilize the Cosmos error reporting notifications
- Improve lights' shadow bias range and default value
- Improve render startup with Scatter in interactive
VRayProxy
- Change VRayProxy Alembic subdivisions layout
Bug fixes
V-Ray
- Velocity artifacts with the GeomScatter plugin
- Slow export of Scatter with VRayProxy or Cosmos objects
- Crash with GeomScatter prior version when "Null" object is present in the scene
- V-Ray might crash when trying to render without a license
- Linked materials are not deleted when the variant is changed while cosmos asset with Classic materials is imported
- Classic material previews can turn black
- Crash with VFB Layers
- Cinema 4D freezes while working with Hair in Interactive Rendering
- V-Ray prevents the command line process from exiting
- Wrong export of object hierarchies nested under a Chaos Scatter object
- Infinite Light Cache building in Interactive Rendering with MoGraph Selection on Cloner Object
- Crash when using solo mode on outlines node
- Chaos Scatter crashes on Windows with interactive rendering
- Specific scene crashes when submitted to Chaos Cloud
- Importing displacement with subdivisions from a V-Ray scene file doesn't work
- Disable V-Ray Frame Buffer regions affecting the viewport interactive rendering
- Cinema 4D Crashes when changing UVW Projection Node to Camera Mapping
- Unable to update Cosmos materials after calling the Cosmos relink command
- V-Ray PRG Sun mode is not visible in Light Lister
- Fix Chaos Cosmos proxy import to work with the Edge Trimming option of Chaos Scatter
- V-Ray Frame Buffer may crash when mouse cursor is changed on hover controls
- Chaos Scatter may not update automatically with V-Ray 7
- Light Material with a Bitmap is not editable when importing a V-Ray Scene file from 3ds Max
- Wrong labels for some parameters using special terminology
- Thick hair/fur artifacts
- Named hair map channels are not rendered
V-Ray VFB
- V-Ray VFB has high enforced minimum size when a scaled Cinema 4D layout is used
V-Ray Standalone
- Incorrect result with animated Bend Deformers
V-Ray GPU
- Changing assigned materials in interactive doesn't affect the render the first time when the V-Ray Object Properties tag is assigned
- "Hardware textures" mode is not exposed in the user interface
- Cinema 4D crashes when rendering viewport previews with AMD GPUs
VRayProxy
- Merging V-Ray specific files makes other materials in the scene darker in Cinema 4D 2025