This page offers information about the V-Ray Background Render Element in Cinema 4D.
Overview
The Background Render Element stores an image of the texture used in the background behind geometry in a scene, as seen from the camera. Geometry that blocks the background image renders as black.
This render element interprets only a background texture, set as Env. Matte Texture (Render Settings > V-Ray > Overrides > Environment).
Other types of manually created backgrounds, such as a plane mapped with a texture set outside a window, are not interpreted as a "background" for the purposes of this render element.
This render element can be used to enhance or edit only the background of a scene after it has been rendered. See the example.
UI Path: ||V-Ray|| > Render Elements > Background
How to add a render element to a scene

Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Example: Enhancing the Background
In this example, the background is brightened using the Background Render Element.
