This page provides information about the Curvature node in V-Ray for Cinema 4D.
Overview
Properties
Mode – Switch between respective modes.
Legacy – Does not distinguish if the mesh is curving outward (convex) or inward (concave) but instead takes into account only the amount of overall curvature.
Convex – Generates a grayscale based on the mesh's outward curve.
Concave – Generates a grayscale based on the mesh's inward curve.
Both – Generates a red-green gradient based on both the mesh's convex and concave. Red corresponds to the mesh's convex and green corresponds to the mesh's concave.
Scale – Adjusts the scale, relative to which the curvature is measured.
Threshold – Curvature values below this threshold are ignored and are shown as pure black. This focuses the curvature effect only around the most curved areas of the mesh.
Subdivs – Controls the number of samples around each shaded point.
Sample Spread – Controls the radius of the sampled region.
Ignore Bump – When enabled, excludes Bump maps from V-Ray Curvature computations.
Min Output Color – Specifies the minimum output color value for the most concave area (the dents in the mesh). Default value is 0 - completely black.
Max Output Color – Specifies the maximum output color value for the most convex area (the peaks in the mesh). Default value is 1 - white.
Output Color Gain – Multiplies the output values.
Output Color Lift – Uniformly lightens the output values.
Output Color Gamma – Applies gamma correction to the output values.
Output Color Pivot – Pivots the value to the gamma correction (output values equal to the pivot value are left unchanged).
Output Color Clamp – When enabled clamps the Min Output Color and Max Output Color values in [0,1] range (negative values are output as 0 and values above 1 are being output as 1)