Table of Contents

This page provides information about the Geometry Overrides Render Settings in V-Ray for Cinema 4D.


The Geometry overrides control the types of objects that are exported to V-Ray for rendering. Use these options to disable the rendering of specific types of geometry, for troubleshooting and testing.


UI Path: ||Render Settings|| > V-Ray > Overrides tab > Geometry rollout


Enable DisplacementEnables (default) or disables V-Ray displacement mapping.

Render Hidden GeometryDetermines whether or not geometry that is sometimes (or always) invisible is exported to V-Ray.

Min Hair WidthControls the minimum hair width globally. Works for all hair geometry within the scene. The value is in screen units and defines the number of pixels from the final rendered image. A value of 0 means that the global override is disabled. Values above 0 help reduce flickering in animation, as well as transparency issues when multiple hairs are in front of each other, but this may add to the render time. Values above 2 are not recommended.