This page provides information about the Global Illumination render element in V-Ray for Cinema 4D.
Overview
The Global Illumination Render Element is a color image that stores indirect lighting information coming from reflected diffuse light in a scene (without direct light and reflection contributions) when Global Illumination is enabled in Render Settings. This element may be used directly in Back to Beauty compositing and adjusted for brightness and color to control the final image easily.
This render channel can be used to enhance the global illumination of a scene after it is rendered. See the example.
UI Path: ||V-Ray|| > Render Elements > Global Illumination
(How to add a render element to a scene)

Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Example: Enhancing the Global Illumination
In this example, the global illumination of the entire scene is tinted and enhanced using the Multiplier property of the Global Illumination render element.
