Table of Contents

This page provides information about the V-Ray IES light in Cinema 4D.


Overview


Photometric lights utilize an .ies file which contains the distribution profile for the light. An .ies file contains complete specifications of a real-world light bulb or tube, including the shape of the light's cone and the steepness of the light's falloff. Such files are usually provided by the manufacturer of the real-world bulb, and the information in those files, gathered through lab experiments, is extremely accurate in its representation of the light source. By loading an .ies file, the light's properties are recreated within Cinema 4D and used by V-Ray during rendering.

IES lights are particularly useful for architectural interior renderings, where it can be important to show an accurate representation of the use of specific man-made light sources in the scene. 


UI Path: ||V-Ray|| > V-Ray Lights > IES Light

General


Enabled – Turns the light on and off.

Color – Controls the color of the light. When using photometric units, this color is normalized so that only the color hue is used, whereas the light intensity is determined by the Power parameter.

Ies File – Load an .ies file to use for the current light.

Filter Color – A multiplier for Color parameter of the light. This option is not available with V-Ray GPU.

Power – Determines the intensity of the light. The default value of 0 means the light intensity comes only from the .ies profile. If a value different than 0 is used, that number is taken as the light intensity, instead. A reasonable number would be in the range of 500-1000. The value is in lumens.

Override Prescribed Power – Overrides the power specified in the file if > 0. The value is in lumens.

Rescale Max Intensity – The IES file's default global light intensity is multiplied, so it matches the user's defined light intensity.

New Max Intensity – Specifies the strength of the light as a multiplier when Rescale Max Intensity is enabled.


C4D2023_61001_IESLight_General.png

Options


Affect Diffuse – Determines whether the light affects the diffuse properties of the materials.

Affect Specular – Determines whether the light affects the specular properties of the materials. This means glossy reflections.

Affect Atmospherics – When enabled, the light influences the atmospheric effects in the scene. This option is not available with V-Ray GPU.

Diffuse Contribution – Specifies a multiplier for the effect of the light on the diffuse. 

Specular Contribution – Specifies a multiplier for the effect of the light on the specular.

Atmospherics Contribution – Determines the amount of influence the light has on the atmospheric effects. This option is not available with V-Ray GPU

Area Speculars – When enabled, the specular highlights are computed with the real light shape, as defined in the .ies files. For this to work, you also have to enable Soft Shadows. When this parameter is disabled, the specular highlights are computed using a point light approximation instead of the real shape. This option is not available with V-Ray GPU.

LPE Label – Allows a label to be assigned, which can be used to reference the light in a Light Path Expression. This is especially useful when working with the Light Select render element to evaluate custom light contribution in the scene.


c4d2024_61030_IESLight_options.png

Shadows


Shadows – When enabled (default), the light casts shadows. Turn this option off to disable shadow casting for the current light.

Shadow Color – Controls the color of shadows for the light. Note that anything different from black is not physically correct. This option is not available with V-Ray GPU.

Shadow Bias – Moves the shadow toward or away from the shadow-casting object. Higher values move the shadow toward the object, while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering.

Shadow Subdivs – Determines the number of subdivisions within the shadows. Higher numbers create smoother shadows. This option is not available with V-Ray GPU.

Soft Shadows – Sometimes, the .ies file contains information about the physical shape and size of the bulb. When this option is enabled, the light casts shadows according to this information. Otherwise, the light casts shadows as if it were a Point Light.


CinemaR25_52010_IESlight_Shadows.png

Photon Emission


This rollout is not available with V-Ray GPU.

Caustics Subdivs – Used by V-Ray when calculating Caustics. Lower values mean more noisy results, but render faster. Higher values produce smoother results but take more time.

Caustics Multiplier – A multiplier for the generated caustics by the selected object. Note that this multiplier is cumulative - it does not override the multiplier in the Caustics render rollout section.


CinemaR25_52010_IESlight_PhotonEmission.png

Sampling


This rollout is not available with V-Ray GPU.

Cut-off Threshold – Specifies a threshold for the light intensity, below which the light is not computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more from the light; lower values make the light range larger. If you use 0.0, the light is calculated for all surfaces.


CinemaR25_52010_IESlight_Sampling.png


Decay


The Decay parameters determine how the light fades in and out. The Near Decay determines how light fades in. The light isn't at its maximum value at its source, but instead gradually increases until it reaches the Near end. The Far Decay determines how light fades out. The light isn't at its maximum value at its end, but instead gradually decreases after the Far start.

Decay option is useful for creating hotspots or controlling the length of a "God Rays" effect created with Environment Fog. 


Decay_graphic_help.png

Near Decay On – Toggles near decay on and off.

Near Decay Start – Determines where the fade in starts. Anything before this point is rendered dark.

Near Decay End – Determines where the fade in ends. After this threshold, the light is at its full value.

Far Decay On – Toggles far decay on and off.

Far Decay Start – Determines where the fade off starts.

Far Decay End – Determines where the light reaches a value of 0, i.e. completely fades off. See the Far Decay End example for more.


c4dR26_60010_iesLight_Decay.png



Example: Far Decay End


StreetCity_Decay_off.png

Decay = Off

StreetCity_Decay_1000.png

Far Decay End = 1000

StreetCity_Decay_250.png

Far Decay End = 250



Light Shape



IES Light Shape – Determines the shape of the light when calculating Soft Shadows. By default, the V-Ray IES Light uses the shape information stored in the .ies file. Overrides for the light shape can be specified from the list below.

From IES File
Point

Rectangular
Circular
Sphere
Vertical cylinder
Horizontal cylinder oriented along lum. length
Horizontal cylinder oriented along lum. width
Ellipse oriented along luminaire length
Ellipse oriented along luminaire width
Ellipsoid oriented along luminaire length
Ellipsoid oriented along luminaire width
Elliptic cylinder
Hor. elliptic cylinder along lum. length
Hor. elliptic cylinder along lum. width
Vertical Circle
Vertical Ellipse
Cuboid

Width – Specifies the width for applicable Light Shape types.

Length – Specifies the length for applicable Light Shape types.

Height – Specifies the height for applicable Light Shape types.

Diameter – Specifies the diameter for applicable Light Shape types.


CinemaR25_52010_IESlight_LightShape.png

Project



Project is used to create a list of objects that can be excluded (or included) from the light's effects, such as illumination or shadow casting.

Mode – Specifies whether the objects in the list are considered included or excluded from the light's effects.

Objects – Creates a list of objects to be excluded or included. When an object is added to the list, the  icons appear, which determine how the light affects the object. The  icon controls whether the emitted light affects the object. The  icon controls whether the shadows caused by the light affect the object. The  determines whether the object's children are affected.


c4dr26_60010_rectLight_project.png