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This page provides information about the Normals Render Element in V-Ray for Cinema 4D.


Normals is a render element that stores the camera space normal map using the geometry's surface normals. The Normals Render Element is useful for adjusting the lighting in the composite. For example, the red, green, and blue channels can be adjusted in compositing software.

Bump maps are not represented in this render element; to include bump maps, use the Bump Normals Render Element.

When Normals Render Element is saved as a separate render channel, its output value is kept between [0;1] range; if saved as a multichannel .exr, its output value is from -1 to 1.

UI Path: ||V-Ray|| > Render Elements > Normals

(How to add a render element to a scene)


Enable Deep Output — When enabled, the rendering channel is rendered in the V-Ray Virtual Frame Buffer.

Filtering – Applies the image filter to this channel.

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