Table of Contents

This page provides information about the Surface Color texture in V-Ray for Cinema 4D.


Overview


The Surface Color shader automatically takes the diffuse color of the Chaos Scatter distribute-on object and passes it to the instances that are scattered on it. The shader itself takes only the distribute-on diffuse color, but it can be applied to any material property of the scattered instance (e.g. roughness, opacity, self-illumination, or any other).


UI Path: ||Texture slot|| > plugins > ChaosScatter > Surface Color


No Instances
Instances with Surface color


Properties


Mode – Allows setting the mode for the Surface Color shader

Surface diffuse/base shader – Automatically uses the distribute-on object's diffuse/base shader.
Custom shader – Uses a custom shader as the surface color. You can then randomize this map's hue and gamma using the built-in controls.

Custom shader – Texture slot for the Custom shader.

Hue random – Controls randomization of the resulting color hue. The value specifies the maximal distance from the original hue (in the range of 0-100%), where 0% disables hue randomization and 100% applies maximal hue randomization.

Gamma random – Adds additional randomization of mid-tones (gamma) to the result (in a range of 0-100%), where 0% disables randomization, and 100% applies maximal reasonable gamma randomization.


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