Table of Contents

This page offers information about the UVW Channel node in V-Ray for Cinema 4D.

 

Overview


The UVW Channel node is used, combined with a Bitmap node, and specifies which UV channel of the loaded texture is read.

 

 

 

Properties


UVW Channel – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1.

Motion Blur Samples – Specifies the number of motion blur samples when used with animated texture.

 

 

Mapping


 

Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways:

None – It is rendered as is.
Tile – Tiles the bitmap.
Mirror – Tiles the bitmap in a mirror pattern.

Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction.

Wrap Mode – Specifies how to wrap the map:

On 0.5 Boundary
On Integer Boundary

Coverage – Determines how much of the texture frame covers the surface. The default values - 111, cover the entire surface. Reduce or increase these values to enlarge or shrink the texture frame. The values correspond to the Xand axes respectively. Changing these values non-uniformly stretches the texture.

 

 

Was this helpful?