Build 5.20.07


Official release, update 2.7

Date – Dec 08, 2022


Download V-Ray for Cinema 4D

 

New features


V-Ray

  • Support for Cinema 4D 2023
  • Implement V-Ray Mesh Light

 

Modified features


V-Ray

  • Raise the max file limit on MacOS

Bug fixes


V-Ray

  • Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object
  • Crash when tweaking lights during interactive rendering and LightMix enabled
  • Cinema crashes when transforming cosmos assets during Interactive
  • Missing values in exported vrscenes
  • Cosmos browser freezes after interaction
  • DOF is not rendering after the first frame
  • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
  • Darker Buckets appear on M1 Mac Machines with Adaptive lights

VRayProxy

  • Longer render and load time with Alembic compared to Vrmesh
  • Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file

 

 

Build 5.20.06

Official release, update 2.6

Date - Jul 06, 2022

 

New features



V-Ray

  • Implement an option for animating visibility in Object Properties tag

Modified features



V-Ray

  • Raise the max file limit on MacOS to improve stability

Bug fixes


V-Ray

  • Add support for the Reroute node
  • Additional unused nodes in node materials
  • Missing Add and Remove layer buttons from the layered node in V-Ray Node material on Cinema4D R26
  • The V-Ray Node space is not registered in Cinema 4D S26.1
  • Rendering Stereoscopic images in the Picture Viewer with Stereo Camera doesn't work in Cinema 4D S26
  • Assigned material part of the compound does not transfer to a new scene

V-Ray GPU

  • Texture mapping doesn't work on extruded spline primitives

VRayProxy

  • An error message popped up when exported cosmos asset is rendering

 

Build 5.20.05

Official release, update 2.5

Date – Jun 09, 2022

 

New features


V-Ray, VRayTextures

  • New nodes for context control
  • Add VRayEdges texture for node and classic materials

Modified features


V-Ray

  • Expose the UVWChannel shader for use with Classic materials
  • Implement the "Use object material" option for V-Ray Clipper

V-Ray, VRayProxy

  • Add support for Multi Sub Tex plugins from Cosmos Assets

VRayTextures

  • Wrap existing shader on TriPlanar creation

Bug Fixes


Interactive

  • Cinema S26 crash when loading multiple objects

V-Ray

  • Receive GI option is ignored when cast shadow is enabled

  • Randomly generated motion blur with cloth simulation tear effect

  • Classic material preview with large textures blocks UI

  • Corrupted node materials when changing versions

  • Crash when Phong tag is removed from geometry used for V-Ray fur

  • The Object Properties tag doesn't affect child objects with multiple materials and polygon selections

 

Build 5.20.04

Official release, update 2.4

Date - Apr 27, 2022

 

New features


V-Ray

  • Support for Cinema 4D S26
  • Implement V-Ray Override Material

Bug fixes


V-Ray

  • Coat glossiness might produce NaN values in certain scene setups
  • Filter shader with empty input exports invalid vrscene
  • Fusion shader with empty channel exports invalid vrscene
  • Crash when VFB is opened in Cinema 4D R20
  • Corrupted node materials when changing versions


Build 5.20.03


Official release, update 2.3

Date - Apr 06, 2022

New features


V-Ray

Modified features


V-Ray

  • Improve export of native Cinema 4D shaders (Fusion, Fresnel and Colorizer)

  • Improve export of native Cinema 4D material

  • Support projection of single material with multiple selections

Bug Fixes


V-Ray

  • Black renders when a camera is selected in Chaos Cloud app when rendering on the cloud
  • Sky and Sun texture preview may crash
  • GPU LC is slower to render with big resolutions
  • Outdated help links for VRayMtl
  • Show help on Fur, Clipper and Proxy opens wrong link

V-Ray GPU

  • Crash upon CUDA CPU render on MacOS

 

Build 5.20.02

Official release, update 2.2

Date - Feb 16, 2022

 

 

Modified features



V-Ray

  • Transfer the object hierarchy when exporting vrscene and importing it into Chaos Vantage

 

Bug fixes



V-Ray

  • Scenes with UVW randomizer may crash on open
  • Render mask clear does not work in animation or when toggled during interactive
  • V-Ray clipper (when mesh is used as a clipper) reduces the quality of the mesh when the objects are scaled down
  • Cryptomatte doesn't work with Node Layer name ID type

 

Build 5.20.01

Official release, update 2.1

Date - Feb 9, 2022

New features


V-Ray

  • Implement V-Ray Aerial Perspective
  • Implement V-Ray Normal Map shader node
  • Add support for the Cinema 4D infinite floor
  • Show the ObjectID number as overlay in the Object Properties icon

Modified features



V-Ray

  • Update Open Image Denoiser with support for Arm M1
  • Ability to create V-Ray Node materials from the menu
  • The U and V Size parameter in the light should represent the width and height of the light
  • Recalculate the intensity value for V-Ray Lights based on the currently selected light units

Bug fixes


V-Ray

  • Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
  • V-Ray doesn't respect the viewport aspect ratio and renders cropped image
  • Camera Shift causes Viewport Rendering to be mismatched
  • Turning ON or OFF the Round Edges doesn't refresh in interactive
  • Sun shadow texture is not rendered

V-Ray GPU

  • Crash when rendering scenes of objects with translucent materials and a shadow catcher
  • VRaySun disc is rendered with offset in V-Ray GPU lately
  • Different GI results with enable/disable render elements and HairNextMtl


Build 5.20.00

Official release, update 2

Date - Dec 08, 2021


New Features


V-Ray

  • Native support for Apple Silicon (M1 arm64)
  • Add "Live link" button for connection with Chaos Vantage

  • Implement UVW Randomizer as shader and as a node

  • Ability to export V-Ray scene files from the Export menu in Cinema 4D

  • Ability to import V-Ray scene files as reference objects

  • Support for Chaos Cosmos materials

  • Support for instancing V-Ray Lights

  • Implement V-Ray Light Lister

  • Implement render mask modes: "Objects" and "Object ID"

  • Options to control the Light Volumetric Contribution

  • Cryptomatte with progressive sampling

VFB

  • Add a Sharpen/Blur post effect layer
  • Integrate rendering log in the new frame buffer
  • Ability to set shortcut keys for all VFB items
  • Batch image processing in VFB2 for vrimg files
  • Ability to add color corrections to the VFB Background layer


Modified Features


V-Ray

  • Improve V-Ray Dirt texture with additional features
  • LightMix transfer from VFB back to the scene
  • Improve V-Ray MultiSubTex to support new multiple random modes

V-Ray GPU

  • Calculate Light Cache on the Graphics card when V-Ray GPU is used as renderer

VFB

  • Allow masks for Render element layers

 

Bug Fixes


V-Ray

  • Using "Random by Node name" mode in V-Ray MultiSubTex produces different results
  • Viewport previews of materials with Dirt is very slow
  • Disabling a child of a multi instance cloner doesn't remove the object during interactive rendering
  • Affect Child does not work in Include/Exclude mode for Lights
  • Cloner object displays additional light in the viewport
  • Render mask mode set to "Texture" does not work
  • Forester trees leaves are not rendered when motion blur is enabled

 

Build 5.10.24

Official release, update 1.4

Date - Oct 27, 2021

Bug fixes


V-Ray

  • Incorrect texture rendering when the UVW tag is placed after the material tag
  • V-Ray Bitmap "No Tiling" option does not work
  • Fix broken hyper link inside the Update dialog


Build 5.10.23

Official release, update 1.3

Date - Oct 14, 2021

New features


  • Support for Cinema 4D R25

VRayTextures

  • Support TexRamp in material nodes

 

Modified features


V-Ray

  • Improve responsiveness when working with Node Materials
  • Add an option to hide QT framework warnings from the log

LegacySceneConverter

  • Better conversion for the "Material Weight" and "Use Fresnel" parameters from the classic V-Ray Advanced Material

 

Bug fixes


V-Ray

  • Fix slow export of cloners in render instance mode
  • Fix slow export of scenes with lots of material assignments
  • GPU device selection is not used if preferences are not open
  • Wrong viewport previews of node materials
  • Viewport previews don't render if editor map size is not default
  • Overridden editor map size in the preview settings of the material is considered even if "override preferences" is disabled
  • The "Save" and "Open" dialogs are not shown when the VFB is used on displays with different DPI scaling
  • Textures are black in the viewport when using Cinema4D layered shader
  • LightMix in manual light select mode does not work

V-Ray, Interactive

  • VFB layers are not saved when applied while Interactive is running

VRayProxy

  • Some Cosmos assets change their material when the object is expanded to geometry

VRayMaterials

  • V-Ray GPU crashes when rendering CarPaint 2 material in animation

 

Build 5.10.22

Official release, update 1.2

Date - Sept 02 2021

New features


 

V-Ray

  • Support for Chaos Cosmos

VRayTextures

  • Implemented V-Ray Normal Map texture

  • TexMix as classic shader and node added in the V-Ray node space

 

Modified features


 

VRayMaterials

  • Material viewport previews are slow even for constant colors

VRayTextures

  • Scenes load slowly with enabled material previews

V-Ray

  • Considers disabled motion blur from Cinema 4D tag

VRayProxy

  • Flip proxy z-axis to improve compatibility with other host applications with right-handed coordinate system

VRayLights

  • Ozone and Turbidity parameters in VRay Sky should be inactive when Sky Model is set to Improved

 

Bug fixes


 

V-Ray

  • Fixed wrong shadows casted by V-Ray Sun to Volumetric objects

  • Moving the VFB window causes the image inside to flicker

  • The Vertical Shift parameter in the Physical Camera does not work in Production rendering

 

Build 5.10.21

Official release, update 1.1

Date - Jul 27 2021

Modified features


 

V-Ray

  • Support for the VertexMap tag

 

Bug fixes



V-Ray

  • V-Ray doesn't render in the same color space as the Node materials
  • Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
  • Opacity mask doesn't work if the "Tile" option is disabled
  • V-Ray doesn't render motion blur when using command line rendering with frame overrides
  • Node preview updates may not be triggered for ports of Layered and Blend nodes
  • Aborted update of texture node preview
  • Different animated visibility in V-Ray for Cinema 4D and Standalone
  • Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
  • Fix artifacts with animated boolean geometry
  • Crash with animated boolean geometry when using default scene material

VRayProxy

  • Adding a scene containing proxy from the content browser doesn’t keep the materials applied
  • Rendering alembics is more than 3 times slower than rendering unpacked geometry on CPUs with many cores



Build 5.10.20

Official release, update 1

Date - Jun 23, 2021

 

New features



V-Ray

  • Add V-Ray node space for node materials
  • Add V-Ray Clipper as scene object
  • Add V-Ray Fur as scene object
  • Cryptomatte in progressive
  •  Progressive caustics mode

VRayVolumeGrid

  • Add Slice and Mesh preview options

VRayEnvironmentFog

  • Environment Fog colored transparency

VRayMtl

  • New translucency modes for VRayMtl (based on VRayScatterVolume)
  • Thin-walled refraction option

VFB

  • Now possible to change or remove VFB2 shortcuts
  • Layers masking based on Cryptomatte, integer and color render elements data
  • Added stamp layer support
  • Custom White Balance support for color picker and tint
  • Support for animated sequences for Background layer using <frameNum> tag
  • Added an option to bake the RGB primaries conversion
  • Added horizontal/vertical offset for Background layer
  • Image Info for the history images
  • Added the frame number to the VFB History image info overlay
  • Save color corrections to a LUT file
  • Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map

VRayDomeLight

  • Support for multiple Dome lights for Light Mixing

V-Ray/vdenoise

  • Integrated Intel Open Image Denoiser

VRayRectLight, VRayLightSphere

  • Added "Occlude other lights" option for V-Ray lights

VRaySun/V-Ray GPU

  • Added support for blending the sun with the horizon with the Improved sky model
  • Added support for tiled textures with large amount of tiles on V-Ray GPU
  • Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry

V-Ray GPU

  • Added support for normal maps in world space

 

Modified features



V-Ray

  • Improve include/exclude object lists usage with hierarchies
  • Consider MotionBlur tag for disabling motion blur on objects
  • Faster initialization of meshes with static 3D displacement in Standalone
  • Mixed filtering option for ZDepth
  • Added preview modes to V-Ray Proxy object
  • Automatically load the full geometry when it's made editable

VRayTriplanar

  • Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units

V-Ray GPU

  • Optimized CUDA CPU performance
  • Optimized interactive scene updates with OptiX
  • Implemented displacement in world space

V-Ray/V-Ray GPU

  • Improved volume intersection & shading

V-Ray GPU/VRayDirt

  • Add support for dirt and curvature attached to extra tex when OOC geometry is enabled

 

Bug fixes



V-Ray Proxy

  • Fixed export of animated proxy

V-Ray

  • Fixed VFB History loading very slowly when OCIO configuration is used for display
  • Fixed Dark coat over refractive VRayMtl
  • Fixed slow CarPaint2 preview rendering
  • Fixed difference between glossy and mirror caustic reflections from metallic surfaces
  • Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU

V-Ray GPU/VRayBlendMtl

  • Fixed fireflies in additive mode with multiple coat layers

V-Ray GPU

  • Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
  • Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
  • Fixed crash when using vrmesh file with more than 16 material and UV maps

 

Build 5.00.45

Official release, Hotfix 3

Date - Apr 28, 2021

 

Improvements


 

  • Instances and Multi-instances support
  • Support blending of multiple material assignment tags
  • Motion blur samples override for objects
  • Support Cinema 4D S24

Bug fixes


 

  • Hair is rendered without motion blur
  • Crash when switching projects with Volume Grid preview in Cinema 4D
  • The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray
  • V-Ray GPU production crashes if there is applied material with missing texture


Build 5.00.44

Official release, Hotfix 2

Date - Mar 25, 2021


Improvements


 

  • VolumeGrid Preview Rollout for Cinema 4D - Velocity Streamlines
  • Integrate V-Ray TexRamp texture
  • Support for Cloner object with V-Ray Volume Grid in Cinema 4D


Bug fixes


 

  • Distributed rendering doesn't work correctly when rendering animations
  • Wrong material assignment on objects with dynamic caches
  • HairNextMtl doesn't work with bitmaps assigned to the diffuse color
  • Materials get tiled when scaled even if "tile" setting is disabled in Attributes manager
  • Image sequences are not rendered when used with the Cinema 4D bitmap
  • Cinema 4D noise doesn't work when used in Blend Material
  • Relative file paths do not work for non-texture assets
  • Deformed geometry does not update in animation
  • Motion blur only works for the first rendered frame
  • The Distance texture is not affected by geometry with applied skin deformer
  • Crashes on MacOS systems with more CPU cores
  • Cloning Proxy objects doesn't copy the assigned materials
  • Animated visibility of objects does not work


Build 5.00.43

Official release

Date - Feb 11, 2021

 

Improvements


 

  • LegacySceneConverter: Support of converting object layers
  • LegacySceneConverter: Support for more converted types (Materials and Composite Tag)
  • Render Elements: Prevent drag and drop of non-render element objects in the render elements list
  • Exported lights should consider visibility and layers flags
  • VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D - Container and Voxel Preview
  • Ability to convert scenes via script with python (c4dpy)
  • Add an option to disable the automatic conversion pop-up window when opening V-Ray 3.7 scene

Bug fixes


 

  • Animated visibility of objects does not work
  • V-Ray doesn't respect the "Render" option in the Cinema 4D layers
  • Wrong texture projection of child objects
  • Native C4D noise shader doesn't render correctly when rendering with DR
  • Missing Phong tags may cause different buckets from slaves with DR
  • Distributed rendering doesn't work correctly when rendering animations
  • Wrong UVW coordinates when generated with V-Ray Material
  • VRayProxy: Copying Proxy objects doesn't copy the assigned materials
  • Displacement is wrongly applied when geometry is cloned
  • The "Use mtl ID" parameter in the ObjectSelect RE doesn't work
  • Objects saved in the content browser do not show the materials applied to them
  • Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
  • Interactive: VFB settings and layers are reset when changing material preview scene or creating material
  • Exported animation does not have second frame values in vrscene
  • Applying material to a poly selection should happen only in "Polygon" mode
  • VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
  • Improve Interactive and UI responsiveness when tweaking materials and textures
  • V-Ray GPU: Normal displacement has wrong normals
  • V-Ray GPU: Incorrect GPU LPE REs with Light Cache

 

Build 5.00.42

Official release

Date - Dec 10, 2020

 

New Features


 

  • Implement Chaos Cloud Submit dialog and initial integration with Cloud client
  • Add support for VRScans (V-Ray Scanned Material)
  • Implement MultiSubTex shader

Improvements


 

  • VolumeGrid voxel and bounding box preview for loaded caches
  • Support for Cinema 4D noises with V-Ray GPU
  • Add Object Select Render Element
  • Add MultimatteID Render Element
  • Support for the Cinema 4D "Background" object
  • Implement V-Ray image output options
  • Keep the FOV when Film Gate is changed and Specify FOV is checked
  • V-Ray Light previews should hide when the Viewport filter for lights is off
  • Make the Auto White Balance option a checkbox
  • Set the default Mix Type for some float textures to "Normal"
  • Change the size step for several real parameters to be more intuitive
  • Improve user interface for V-Ray FastSSS2 and Light material
  • Improve user interface for V-Ray Dirt and Distance shaders
  • Improve user interface for V-Ray Sun
  • Menu command for triggering V-Ray 3.7 scene conversion

 

Bug Fixes


 

  • Drag and Dropping a material to a polygon selection doesn't create a selection tag
  • Polygon selections are not working correctly with correction deformer attached to objects
  • Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
  • Region rendering with production does not work on the first render
  • Exporting a vrscene with single non-zero frame does not render the same frame
  • Textures loaded with V-Ray bitmap are not saved correctly in the content browser
  • VFB spin controls delimiter does not match the one in Cinema 4D
  • Textures are not mapped in Environment fog and VolumeGrid

 

Build 5.00.41

Beta Release

Date - Nov 04, 2020

New Features


 

  • V-Ray VolumeGrid (WIP)
  • About dialog with automatic version update checks
  • Support for Cinema 4D noise shader without baking (CPU only)

 

Improvements


 

  • Improvements on V-Ray Proxy export and import including animations and material assignments
  • Support for Filter shader without baking
  • Add multiplication mix mode for distance parameters and shaders
  • Support the basic material override options - without channel overrides
  • Rearrange the GPU engine selection and the rendering devices button
  • Expand the glossiness texture and Mix by default for VRayMtl
  • Add presets for Light Path Expressions
  • Adding the Beauty render elements now automatically sets up composite layers
  • User interface of Bump material
  • User interface of VRayBitmap

 

Bug Fixes


 

  • Materials in parent objects do not work with polygon selections in child objects
  • Normal bump maps do not work on V-Ray GPU
  • Velocity render element does not work without enabling motion blur
  • V-Ray does not respect the final image size output units
  • V-Ray has wrong verbose level for the Console log
  • GPU Production rendering does not respect the Noise threshold from the Production settings
  • Canceling the Cinema 4D quit dialog makes V-Ray unusable
  • Broken help page anchors for V-Ray lights
  • VFB layers are preserved on new scenes
  • ZDepth render element has additional gamma applied in Picture Viewer and output


 

Build 5.00.40

Beta Release

Date - Sep 28, 2020

 

New features



Installation

  • Integrate the new installer design in V-Ray for Cinema 4D
  • Embed the License Server installation in the V-Ray for Cinema 4D installer

User Interface

  • Overhauled UI for V-Ray Render Settings
  • Overhauled UI for the V-Ray Render Elements manager
  • Overhauled UI for the V-Ray Material
  • Implement V-Ray Lights as separate objects
  • Redesigned icons and menu
  • Integrate V-Ray VFB as a native Cinema 4D window
  • New V-Ray Virtual Frame Buffer with light mix and compositing capabilities

V-Ray

  • V-Ray is now based on V-Ray 5 Core
  • Implemented V-Ray Geometry tag for Displacing and Subdividing geometry
  • Implemented V-Ray Environment Fog as separate object
  • Implemented new V-Ray Proxy
  • Hash map based light cache
  • Adaptive Dome Light
  • Implemented blue-noise optimization for the DMC sampler
  • Implemented "Improved" sky model for V-Ray Sun
  • Added new Coat and Sheen render elements
  • Added new LightMix render element
  • Automatic Exposure Control and White Balance

V-Ray GPU

  • Implement V-Ray GPU as a separate Production rendering engine
  • Added support for RT cores of NVIDIA RTX cards (RTX Engine)
  • Support for Bucket rendering
  • Ability to select devices directly inside Cinema 4D
  • Initial support for Out-of-Core rendering

Materials

  • Added additional Coat and Sheen layers to V-Ray Material
  • Added Metalness parameter to V-Ray Material to support PBR workflows
  • Added V-Ray Hair Next - new physically based hair material

V-Ray Denioser

  • Added Nvidia AI Denoiser