Build 5.20.07
Official release, update 2.7
Date – Dec 08, 2022
New features
V-Ray
- Support for Cinema 4D 2023
- Implement V-Ray Mesh Light
Modified features
V-Ray
- Raise the max file limit on MacOS
Bug fixes
V-Ray
- Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object
- Crash when tweaking lights during interactive rendering and LightMix enabled
- Cinema crashes when transforming cosmos assets during Interactive
- Missing values in exported vrscenes
- Cosmos browser freezes after interaction
- DOF is not rendering after the first frame
- V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
- Darker Buckets appear on M1 Mac Machines with Adaptive lights
VRayProxy
- Longer render and load time with Alembic compared to Vrmesh
- Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file
Build 5.20.06
Official release, update 2.6
Date - Jul 06, 2022
New features
V-Ray
- Implement an option for animating visibility in Object Properties tag
Modified features
V-Ray
- Raise the max file limit on MacOS to improve stability
Bug fixes
V-Ray
- Add support for the Reroute node
- Additional unused nodes in node materials
- Missing Add and Remove layer buttons from the layered node in V-Ray Node material on Cinema4D R26
- The V-Ray Node space is not registered in Cinema 4D S26.1
- Rendering Stereoscopic images in the Picture Viewer with Stereo Camera doesn't work in Cinema 4D S26
- Assigned material part of the compound does not transfer to a new scene
V-Ray GPU
- Texture mapping doesn't work on extruded spline primitives
VRayProxy
- An error message popped up when exported cosmos asset is rendering
Build 5.20.05
Official release, update 2.5
Date – Jun 09, 2022
New features
V-Ray, VRayTextures
- New nodes for context control
Add VRayEdges texture for node and classic materials
Modified features
V-Ray
- Expose the UVWChannel shader for use with Classic materials
- Implement the "Use object material" option for V-Ray Clipper
V-Ray, VRayProxy
- Add support for Multi Sub Tex plugins from Cosmos Assets
VRayTextures
- Wrap existing shader on TriPlanar creation
Bug Fixes
Interactive
- Cinema S26 crash when loading multiple objects
V-Ray
Receive GI option is ignored when cast shadow is enabled
Randomly generated motion blur with cloth simulation tear effect
Classic material preview with large textures blocks UI
Corrupted node materials when changing versions
Crash when Phong tag is removed from geometry used for V-Ray fur
The Object Properties tag doesn't affect child objects with multiple materials and polygon selections
Build 5.20.04
Official release, update 2.4
Date - Apr 27, 2022
New features
V-Ray
- Support for Cinema 4D S26
- Implement V-Ray Override Material
Bug fixes
V-Ray
- Coat glossiness might produce NaN values in certain scene setups
- Filter shader with empty input exports invalid vrscene
- Fusion shader with empty channel exports invalid vrscene
- Crash when VFB is opened in Cinema 4D R20
- Corrupted node materials when changing versions
Build 5.20.03
Official release, update 2.3
Date - Apr 06, 2022
New features
V-Ray
Implement V-Ray Renderable Spline tag
Support for the Cinema 4D Projector shader
Modified features
V-Ray
Improve export of native Cinema 4D shaders (Fusion, Fresnel and Colorizer)
Improve export of native Cinema 4D material
Support projection of single material with multiple selections
Bug Fixes
V-Ray
- Black renders when a camera is selected in Chaos Cloud app when rendering on the cloud
- Sky and Sun texture preview may crash
- GPU LC is slower to render with big resolutions
- Outdated help links for VRayMtl
- Show help on Fur, Clipper and Proxy opens wrong link
V-Ray GPU
- Crash upon CUDA CPU render on MacOS
Build 5.20.02
Official release, update 2.2
Date - Feb 16, 2022
Modified features
V-Ray
- Transfer the object hierarchy when exporting vrscene and importing it into Chaos Vantage
Bug fixes
V-Ray
- Scenes with UVW randomizer may crash on open
- Render mask clear does not work in animation or when toggled during interactive
- V-Ray clipper (when mesh is used as a clipper) reduces the quality of the mesh when the objects are scaled down
- Cryptomatte doesn't work with Node Layer name ID type
Build 5.20.01
Official release, update 2.1
Date - Feb 9, 2022
New features
V-Ray
- Implement V-Ray Aerial Perspective
- Implement V-Ray Normal Map shader node
- Add support for the Cinema 4D infinite floor
- Show the ObjectID number as overlay in the Object Properties icon
Modified features
V-Ray
- Update Open Image Denoiser with support for Arm M1
- Ability to create V-Ray Node materials from the menu
- The U and V Size parameter in the light should represent the width and height of the light
- Recalculate the intensity value for V-Ray Lights based on the currently selected light units
Bug fixes
V-Ray
- Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
- V-Ray doesn't respect the viewport aspect ratio and renders cropped image
- Camera Shift causes Viewport Rendering to be mismatched
- Turning ON or OFF the Round Edges doesn't refresh in interactive
- Sun shadow texture is not rendered
V-Ray GPU
- Crash when rendering scenes of objects with translucent materials and a shadow catcher
- VRaySun disc is rendered with offset in V-Ray GPU lately
- Different GI results with enable/disable render elements and HairNextMtl
Build 5.20.00
Official release, update 2
Date - Dec 08, 2021
New Features
V-Ray
- Native support for Apple Silicon (M1 arm64)
Add "Live link" button for connection with Chaos Vantage
Implement UVW Randomizer as shader and as a node
Ability to export V-Ray scene files from the Export menu in Cinema 4D
Ability to import V-Ray scene files as reference objects
Support for Chaos Cosmos materials
Support for instancing V-Ray Lights
Implement V-Ray Light Lister
Implement render mask modes: "Objects" and "Object ID"
Options to control the Light Volumetric Contribution
Cryptomatte with progressive sampling
VFB
- Add a Sharpen/Blur post effect layer
- Integrate rendering log in the new frame buffer
- Ability to set shortcut keys for all VFB items
- Batch image processing in VFB2 for vrimg files
- Ability to add color corrections to the VFB Background layer
Modified Features
V-Ray
- Improve V-Ray Dirt texture with additional features
- LightMix transfer from VFB back to the scene
- Improve V-Ray MultiSubTex to support new multiple random modes
V-Ray GPU
- Calculate Light Cache on the Graphics card when V-Ray GPU is used as renderer
VFB
- Allow masks for Render element layers
Bug Fixes
V-Ray
- Using "Random by Node name" mode in V-Ray MultiSubTex produces different results
- Viewport previews of materials with Dirt is very slow
- Disabling a child of a multi instance cloner doesn't remove the object during interactive rendering
- Affect Child does not work in Include/Exclude mode for Lights
- Cloner object displays additional light in the viewport
- Render mask mode set to "Texture" does not work
- Forester trees leaves are not rendered when motion blur is enabled
Build 5.10.24
Official release, update 1.4
Date - Oct 27, 2021
Bug fixes
V-Ray
- Incorrect texture rendering when the UVW tag is placed after the material tag
- V-Ray Bitmap "No Tiling" option does not work
- Fix broken hyper link inside the Update dialog
Build 5.10.23
Official release, update 1.3
Date - Oct 14, 2021
New features
- Support for Cinema 4D R25
VRayTextures
- Support TexRamp in material nodes
Modified features
V-Ray
- Improve responsiveness when working with Node Materials
- Add an option to hide QT framework warnings from the log
LegacySceneConverter
- Better conversion for the "Material Weight" and "Use Fresnel" parameters from the classic V-Ray Advanced Material
Bug fixes
V-Ray
- Fix slow export of cloners in render instance mode
- Fix slow export of scenes with lots of material assignments
- GPU device selection is not used if preferences are not open
- Wrong viewport previews of node materials
- Viewport previews don't render if editor map size is not default
- Overridden editor map size in the preview settings of the material is considered even if "override preferences" is disabled
- The "Save" and "Open" dialogs are not shown when the VFB is used on displays with different DPI scaling
- Textures are black in the viewport when using Cinema4D layered shader
- LightMix in manual light select mode does not work
V-Ray, Interactive
- VFB layers are not saved when applied while Interactive is running
VRayProxy
- Some Cosmos assets change their material when the object is expanded to geometry
VRayMaterials
- V-Ray GPU crashes when rendering CarPaint 2 material in animation
Build 5.10.22
Official release, update 1.2
Date - Sept 02 2021
New features
V-Ray
Support for Chaos Cosmos
VRayTextures
Implemented V-Ray Normal Map texture
TexMix as classic shader and node added in the V-Ray node space
Modified features
VRayMaterials
Material viewport previews are slow even for constant colors
VRayTextures
Scenes load slowly with enabled material previews
V-Ray
Considers disabled motion blur from Cinema 4D tag
VRayProxy
Flip proxy z-axis to improve compatibility with other host applications with right-handed coordinate system
VRayLights
Ozone and Turbidity parameters in VRay Sky should be inactive when Sky Model is set to Improved
Bug fixes
V-Ray
Fixed wrong shadows casted by V-Ray Sun to Volumetric objects
Moving the VFB window causes the image inside to flicker
The Vertical Shift parameter in the Physical Camera does not work in Production rendering
Build 5.10.21
Official release, update 1.1
Date - Jul 27 2021
Modified features
V-Ray
- Support for the VertexMap tag
Bug fixes
V-Ray
- V-Ray doesn't render in the same color space as the Node materials
- Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
- Opacity mask doesn't work if the "Tile" option is disabled
- V-Ray doesn't render motion blur when using command line rendering with frame overrides
- Node preview updates may not be triggered for ports of Layered and Blend nodes
- Aborted update of texture node preview
- Different animated visibility in V-Ray for Cinema 4D and Standalone
- Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
- Fix artifacts with animated boolean geometry
- Crash with animated boolean geometry when using default scene material
VRayProxy
- Adding a scene containing proxy from the content browser doesn’t keep the materials applied
- Rendering alembics is more than 3 times slower than rendering unpacked geometry on CPUs with many cores
Build 5.10.20
Official release, update 1
Date - Jun 23, 2021
New features
V-Ray
- Add V-Ray node space for node materials
- Add V-Ray Clipper as scene object
- Add V-Ray Fur as scene object
- Cryptomatte in progressive
- Progressive caustics mode
VRayVolumeGrid
- Add Slice and Mesh preview options
VRayEnvironmentFog
- Environment Fog colored transparency
VRayMtl
- New translucency modes for VRayMtl (based on VRayScatterVolume)
- Thin-walled refraction option
VFB
- Now possible to change or remove VFB2 shortcuts
- Layers masking based on Cryptomatte, integer and color render elements data
- Added stamp layer support
- Custom White Balance support for color picker and tint
- Support for animated sequences for Background layer using <frameNum> tag
- Added an option to bake the RGB primaries conversion
- Added horizontal/vertical offset for Background layer
- Image Info for the history images
- Added the frame number to the VFB History image info overlay
- Save color corrections to a LUT file
- Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map
VRayDomeLight
- Support for multiple Dome lights for Light Mixing
V-Ray/vdenoise
- Integrated Intel Open Image Denoiser
VRayRectLight, VRayLightSphere
- Added "Occlude other lights" option for V-Ray lights
VRaySun/V-Ray GPU
- Added support for blending the sun with the horizon with the Improved sky model
- Added support for tiled textures with large amount of tiles on V-Ray GPU
- Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry
V-Ray GPU
- Added support for normal maps in world space
Modified features
V-Ray
- Improve include/exclude object lists usage with hierarchies
- Consider MotionBlur tag for disabling motion blur on objects
- Faster initialization of meshes with static 3D displacement in Standalone
- Mixed filtering option for ZDepth
- Added preview modes to V-Ray Proxy object
- Automatically load the full geometry when it's made editable
VRayTriplanar
- Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units
V-Ray GPU
- Optimized CUDA CPU performance
- Optimized interactive scene updates with OptiX
- Implemented displacement in world space
V-Ray/V-Ray GPU
- Improved volume intersection & shading
V-Ray GPU/VRayDirt
- Add support for dirt and curvature attached to extra tex when OOC geometry is enabled
Bug fixes
V-Ray Proxy
- Fixed export of animated proxy
V-Ray
- Fixed VFB History loading very slowly when OCIO configuration is used for display
- Fixed Dark coat over refractive VRayMtl
- Fixed slow CarPaint2 preview rendering
- Fixed difference between glossy and mirror caustic reflections from metallic surfaces
- Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU
V-Ray GPU/VRayBlendMtl
- Fixed fireflies in additive mode with multiple coat layers
V-Ray GPU
- Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
- Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
- Fixed crash when using vrmesh file with more than 16 material and UV maps
Build 5.00.45
Official release, Hotfix 3
Date - Apr 28, 2021
Improvements
- Instances and Multi-instances support
- Support blending of multiple material assignment tags
- Motion blur samples override for objects
- Support Cinema 4D S24
Bug fixes
- Hair is rendered without motion blur
- Crash when switching projects with Volume Grid preview in Cinema 4D
- The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray
- V-Ray GPU production crashes if there is applied material with missing texture
Build 5.00.44
Official release, Hotfix 2
Date - Mar 25, 2021
Improvements
- VolumeGrid Preview Rollout for Cinema 4D - Velocity Streamlines
- Integrate V-Ray TexRamp texture
- Support for Cloner object with V-Ray Volume Grid in Cinema 4D
Bug fixes
- Distributed rendering doesn't work correctly when rendering animations
- Wrong material assignment on objects with dynamic caches
- HairNextMtl doesn't work with bitmaps assigned to the diffuse color
- Materials get tiled when scaled even if "tile" setting is disabled in Attributes manager
- Image sequences are not rendered when used with the Cinema 4D bitmap
- Cinema 4D noise doesn't work when used in Blend Material
- Relative file paths do not work for non-texture assets
- Deformed geometry does not update in animation
- Motion blur only works for the first rendered frame
- The Distance texture is not affected by geometry with applied skin deformer
- Crashes on MacOS systems with more CPU cores
- Cloning Proxy objects doesn't copy the assigned materials
- Animated visibility of objects does not work
Build 5.00.43
Official release
Date - Feb 11, 2021
Improvements
- LegacySceneConverter: Support of converting object layers
- LegacySceneConverter: Support for more converted types (Materials and Composite Tag)
- Render Elements: Prevent drag and drop of non-render element objects in the render elements list
- Exported lights should consider visibility and layers flags
- VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D - Container and Voxel Preview
- Ability to convert scenes via script with python (c4dpy)
- Add an option to disable the automatic conversion pop-up window when opening V-Ray 3.7 scene
Bug fixes
- Animated visibility of objects does not work
- V-Ray doesn't respect the "Render" option in the Cinema 4D layers
- Wrong texture projection of child objects
- Native C4D noise shader doesn't render correctly when rendering with DR
- Missing Phong tags may cause different buckets from slaves with DR
- Distributed rendering doesn't work correctly when rendering animations
- Wrong UVW coordinates when generated with V-Ray Material
- VRayProxy: Copying Proxy objects doesn't copy the assigned materials
- Displacement is wrongly applied when geometry is cloned
- The "Use mtl ID" parameter in the ObjectSelect RE doesn't work
- Objects saved in the content browser do not show the materials applied to them
- Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
- Interactive: VFB settings and layers are reset when changing material preview scene or creating material
- Exported animation does not have second frame values in vrscene
- Applying material to a poly selection should happen only in "Polygon" mode
- VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
- Improve Interactive and UI responsiveness when tweaking materials and textures
- V-Ray GPU: Normal displacement has wrong normals
- V-Ray GPU: Incorrect GPU LPE REs with Light Cache
Build 5.00.42
Official release
Date - Dec 10, 2020
New Features
- Implement Chaos Cloud Submit dialog and initial integration with Cloud client
- Add support for VRScans (V-Ray Scanned Material)
- Implement MultiSubTex shader
Improvements
- VolumeGrid voxel and bounding box preview for loaded caches
- Support for Cinema 4D noises with V-Ray GPU
- Add Object Select Render Element
- Add MultimatteID Render Element
- Support for the Cinema 4D "Background" object
- Implement V-Ray image output options
- Keep the FOV when Film Gate is changed and Specify FOV is checked
- V-Ray Light previews should hide when the Viewport filter for lights is off
- Make the Auto White Balance option a checkbox
- Set the default Mix Type for some float textures to "Normal"
- Change the size step for several real parameters to be more intuitive
- Improve user interface for V-Ray FastSSS2 and Light material
- Improve user interface for V-Ray Dirt and Distance shaders
- Improve user interface for V-Ray Sun
- Menu command for triggering V-Ray 3.7 scene conversion
Bug Fixes
- Drag and Dropping a material to a polygon selection doesn't create a selection tag
- Polygon selections are not working correctly with correction deformer attached to objects
- Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
- Region rendering with production does not work on the first render
- Exporting a vrscene with single non-zero frame does not render the same frame
- Textures loaded with V-Ray bitmap are not saved correctly in the content browser
- VFB spin controls delimiter does not match the one in Cinema 4D
- Textures are not mapped in Environment fog and VolumeGrid
Build 5.00.41
Beta Release
Date - Nov 04, 2020
New Features
- V-Ray VolumeGrid (WIP)
- About dialog with automatic version update checks
- Support for Cinema 4D noise shader without baking (CPU only)
Improvements
- Improvements on V-Ray Proxy export and import including animations and material assignments
- Support for Filter shader without baking
- Add multiplication mix mode for distance parameters and shaders
- Support the basic material override options - without channel overrides
- Rearrange the GPU engine selection and the rendering devices button
- Expand the glossiness texture and Mix by default for VRayMtl
- Add presets for Light Path Expressions
- Adding the Beauty render elements now automatically sets up composite layers
- User interface of Bump material
- User interface of VRayBitmap
Bug Fixes
- Materials in parent objects do not work with polygon selections in child objects
- Normal bump maps do not work on V-Ray GPU
- Velocity render element does not work without enabling motion blur
- V-Ray does not respect the final image size output units
- V-Ray has wrong verbose level for the Console log
- GPU Production rendering does not respect the Noise threshold from the Production settings
- Canceling the Cinema 4D quit dialog makes V-Ray unusable
- Broken help page anchors for V-Ray lights
- VFB layers are preserved on new scenes
- ZDepth render element has additional gamma applied in Picture Viewer and output
Build 5.00.40
Beta Release
Date - Sep 28, 2020
New features
Installation
- Integrate the new installer design in V-Ray for Cinema 4D
- Embed the License Server installation in the V-Ray for Cinema 4D installer
User Interface
- Overhauled UI for V-Ray Render Settings
- Overhauled UI for the V-Ray Render Elements manager
- Overhauled UI for the V-Ray Material
- Implement V-Ray Lights as separate objects
- Redesigned icons and menu
- Integrate V-Ray VFB as a native Cinema 4D window
- New V-Ray Virtual Frame Buffer with light mix and compositing capabilities
V-Ray
- V-Ray is now based on V-Ray 5 Core
- Implemented V-Ray Geometry tag for Displacing and Subdividing geometry
- Implemented V-Ray Environment Fog as separate object
- Implemented new V-Ray Proxy
- Hash map based light cache
- Adaptive Dome Light
- Implemented blue-noise optimization for the DMC sampler
- Implemented "Improved" sky model for V-Ray Sun
- Added new Coat and Sheen render elements
- Added new LightMix render element
- Automatic Exposure Control and White Balance
V-Ray GPU
- Implement V-Ray GPU as a separate Production rendering engine
- Added support for RT cores of NVIDIA RTX cards (RTX Engine)
- Support for Bucket rendering
- Ability to select devices directly inside Cinema 4D
- Initial support for Out-of-Core rendering
Materials
- Added additional Coat and Sheen layers to V-Ray Material
- Added Metalness parameter to V-Ray Material to support PBR workflows
- Added V-Ray Hair Next - new physically based hair material
V-Ray Denioser
- Added Nvidia AI Denoiser