Build 6.20.04

Official release, update 2.4

Date - Sept 18, 2024


Download V-Ray for Cinema 4D


New Features


V-Ray

  • Support Cinema 4D 2025
  • Add Scatter version with support for Cinema 4D 2025


Modified Features


V-Ray

  • Color management modifications for Cinema 4D 2025
  • Expose DWA compression level for EXR files


Bug Fixes


V-Ray

  • Animated V-Ray Clipper without Mesh doesn't export in V-Ray Standalone
  • The icon for the object hierarchy of the VRayDecal objects include exclude list is missing
  • Wrong default of shadow bias in sun light
  • Installer fails to find the directory for Cinema 4D 2024.5
  • Render instances do not inherit MoData from Cloner in render-instance mode
  • Render host is not responding with Vantage
  • File asset paths do not work with objects
  • V-Ray Denoiser Tool is not working on Mac OS
  • V-Ray Dirt Texture doesn't match CPU and GPU results when Affected By is inclusive
  • Animated objects sharing geometry produce artifacts with the bucket sampler


Build 6.20.03

Official release, update 2.3

Date - June 27, 2024



New Features


V-Ray

  • Add support for the new particle system in Cinema 4D 2024.4
  • Implement "Debug Shading" in V-Ray


Modified Features


V-Ray

  • Custom user data parameters support for V-Ray Decal
  • Add the Glossiness parameter in the Clear Coat section of the Scanned material
  • Hide the randomization by render ID from UVWGenRandomizer
  • Improve Redshift node material conversion

V-Ray GPU, VRayTextures

  • Use a V-Ray Triplanar texture with different textures on each axis and direction

VRayTextures

  • Improve defaults of MultiSubTex

LegacySceneConverter

  • Improve the conversion from V-Ray 3.7

VRaySky

  • Upgrade the Sun Direction Only parameter to a boolean


Bug Fixes


V-Ray

  • V-Ray Lights create lines in the Specular render element while set to include mode
  • A crash when opening a specific scene on MacOS
  • Default lights don't update properly in interactive when active lights are deleted
  • First node preview render in a process may fail
  • Cinema4D crashes when V-Ray is installed on the latest Cinema4D 2024.4.0
  • Unnecessary undos are added by node material change handlers
  • VRayUVWTransform shader transformation is not applied in shader previews
  • Multi-sub random by user attribute name has no effect



Build 6.20.02

Official release, update 2.2

Date - April 16, 2024




New Features


V-Ray

  • Use system memory for rendering with V-Ray GPU


Modified Features


V-Ray

  • Add animation options to V-Ray Bitmap node texture and classic shader
  • Automatically set Start Node for converted materials
  • Support for the Multi Shader
  • Expose the phase function parameter for Environment Fog
  • Add ports for user-defined output closures of OSL material nodes
  • Surface properties have a too low hard limit
  • Add support for the native compositing tag
  • Add support for Redshift Color Layer, Material Layer, and Material Blender nodes

VRayTextures

  • Implement Batch Load feature in VRayMultiSubTex
  • Add an option to reload, edit, and locate images in the classic V-Ray Bitmap shader

VRayVolumeGrid

  • Provide preset for Pyro volumes

VRayPhysicalCamera

  • Add Automatic Vertical Tilt, Guess Vertical Tilt, and Guess Horizontal Tilt parameters


Bug Fixes


V-Ray

  • Updates on classic materials may prevent viewport interactive updates
  • Modifying imported vrscene may break the Cinema 4D scene rendering
  • Depth of Camera should utilize camera clipping values even when clipping is not enabled
  • Non-default texture outputs are not working with plugin lists
  • Crash when starting render without accepted EULA
  • Cinema 4D 2024 crashes when loading the last file from the profiler
  • Anima 4D characters texture mapping is incorrect when exporting to Chaos Cloud
  • LightMix back to the scene doesn't work as expected with IES lights
  • Splines and gradients cannot be imported for classic shaders
  • Wrong import and export of transparency layers in native materials

V-Ray, VRayProxy

  • VRayProxyHook can leak Proxy properties nodes

V-Ray GPU

  • Cinema 4D freezes when rendering

VRayTextures

  • Wrong material projection in specific scene after material update



Build 6.20.01

Official release, update 2.1

Date - Feb 8, 2024




New Features


V-Ray

  • Introduce an adaptivity clamp to control the sampling in overexposed regions of the image

VRayTexture

  • Use a V-Ray Triplanar texture with different textures on each axis and direction


Modified Features


V-Ray

  • Make V-Ray Lights non-editable
  • Expose additional UV scale in Object Properties
  • Add support for converting additional Redshift nodes
  • Add support for Refraction and Glossiness in the Viewport editor
  • Support all TexAColorOp operations on GPU
  • Implement the ability to get the name for the Bitmap node from the texture filename

VRayLightDome

  • Hide light preview when the light is turned off by the generator checkbox

VRayTextures

  • Add option for disabling the automatic RGB primaries modification


Bug Fixes


V-Ray

  • Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
  • Specific frames rendering black in V-Ray Standalone
  • The Decal's length offset is not animated
  • Negative values of Decal displacement shift the geometry instead of applying the intended displacement
  • Improve the performance of rendering node material previews when opening scenes containing a large number of materials
  • Chaos Vantage animation fails to start
  • Warnings for invalid material evaluation with a specific scene
  • Having a Post effect layer in render settings with over 98 render element "Layers" causes renders to not start

V-Ray, Interactive

  • Interactive doesn't refresh when using the "Frame Geometry" option in the viewport
  • Wrong focus distance when the Camera is a child in the hierarchy and focus object is used

V-Ray GPU

  • Negative explicit channel IDs are causing a crash

VRayLightRectangle, VRayLightSphere

  • Imported lights might be over-bright



Build 6.20.00

Official release, update 2

Date - Dec 7, 2023



New Features


V-Ray

  • Initial support for importing V-Ray Scene files as native objects
  • Support for importing the Place2D UVW generator from Maya
  • Convert Cinema 4D Materials to Classic V-Ray Materials
  • Convert Redshift Standard materials to V-Ray Materials
  • Add import of IES lights from Cosmos
  • Render animation with Vantage via Live Link
  • Expose the V-Ray Node material parameters in the Classic Material Editor

VRayVolumeGrid, V-Ray

  • Native support for rendering Pyro

V-Ray, Interactive

  • Add support for OSL Material and Texture

V-Ray, Interactive, VRayPhysicalCamera

  • Add support for Stereoscopic rendering

V-Ray, LegacySceneConverter

  • Separate the Environment settings to a new V-Ray Environment Object

VRayVolumeGrid

  • Integrate VolumeInstancingTree and VolumeGrid instancing optimizations into V-Ray Standalone CPU

Modified Features


V-Ray

  • Support for the Pin Material tag
  • Better import of raw texture buffers
  • Add support for the "Solo" mode in the Node Editor
  • Modify Light Mesh options to have a similar layout to other lights
  • Update Chaos Scatter to version 4
  • Add LPE labels to materials and lights
  • Implement the Stochastic Flakes as a node material
  • Hide deprecated option "Inverted Normal" from UI of V-Ray Dirt texture
  • Add the ability to show the current texture from Light Lister in the Active Object Manager
  • Filter exported plugins for animation and interactive
  • Add profiler events for export durations by categories
  • Skip the import of TexMaxGamma plugin whenever possible

V-Ray, V-Ray GPU

  • V-Ray GPU shouldn't load already loaded bitmaps from files when rendering an animation
  • Support for V-Ray Enmesh rendering on V-Ray GPU

V-Ray, VRayPhysicalCamera

  • Parallel physical camera rendering requires additional setup
  • Support for per camera overrides

V-Ray, VRayPhysicalCamera, Interactive

  • Ability to transfer Auto Exposure and White Balance to the camera

V-Ray, VRayLightDome, VRayLightIES, VRayLightRectangle, VRayLightSphere, VRaySun

  • Add viewport light previews

VRayLightDome, VRayLightIES, VRayLightRectangle, VRayLightSphere, VRaySun

  • Add the ability to change the wire color for the V-Ray lights in the viewport

VRayLightRectangle

  • Expose the new directionality strength parameter

V-Ray, VRayProxy, V-Ray GPU, VRayTextures

  • Support for rendering Particle colors based on different channels

V-Ray GPU, VRayTextures

  • Add support for more Sampler Info outputs

VRayMtl, V-Ray

  • Double click in Material Manager should create V-Ray Node material as a default material
  • Add the option to select V-Ray Material as the default material

VRayTextures

  • Automatically set the RGB primaries to the current active color space when creating V-Ray bitmaps

Displacement and Subdivision

  • Compile geometry is slow for subdivision surface objects on high core count machines

Bug Fixes


V-Ray

  • Viewport Interactive is blocking Cinema 4D when OCIO color management is used
  • Cinema 4D Freezes when Blend Material is added to its own Base Material Slot
  • Fix a deadlock in GeomParticleSystem in streaks mode when no velocity channel is present
  • The "Use Default Lights" global override parameter does not work
  • User attributes are not working for the VRayBitmap filename text field
  • Wrong label in the Max Gamma shader
  • Wrong import of TexCombineColor and TexCombineFloat
  • VR Mat could not fetch the name of Material X automatically
  • Unpack installation may not unpack the V-Ray plugin and docs
  • Fix the typo in the Light Lister units settings

V-Ray, VRayMtl

  • Unable to convert native C4D materials if unsupported native shaders are present in the material

V-Ray, V-Ray GPU, VRayTextures

  • Rendering animation stops in the middle of the "Loading bitmaps" stage

Render Elements

  • When trying to add a render element during interactive rendering in Cinema 4D, the application crashes

VRayVolumeGrid

  • Volume grid loads mirrored .vdb cache, simulated with the Pyro engine

V-Ray GPU

  • Bump mapping in V-Ray GPU is inverted
  • Bump type 5 is not working with procedural textures
  • Bump mapping doesn't work correctly on a plane
  • Cryptomatte render element doesn't work for objects behind glass
  • VRaySphere is not rendered with RTX
  • Select object and Pick object material functionality in VFB is broken with V-Ray GPU IPR
  • Rendering stuck when using the Bucket image sampler and Textured render mask
  • MultiMatte does not consider material IDs nested in VRayBlendMtl with a blend amount
  • Crash when scenes containing Image sequences and V-Ray Sky are rendered with CUDA and then with the RTX engine
  • Render freezes when rendering animated objects with RTX, motion blur, and V-Ray Denoiser
  • GPU Light cache freezes when rendering animation with specific scene on machine with multiple GPU devices
  • Phoenix Particle Shader in Point mode randomly disappears on a test scene with OptiX
  • Print a warning for CUDA 12 min driver version
  • Emissive material does not appear in VRaySelfIllumination behind refractive object
  • VRayProxy with assigned Multi/Sub-Object material in V-Ray GPU has incorrect shading with material override
  • VRayClipper does not have correct material IDs when rendering with V-Ray GPU
  • Bump mapping differs when comparing small objects between V-Ray and V-Ray GPU
  • MultiMatte does not work with material IDs within VRayBlendMtl
  • MultiMatteID is not propagated through nested materials
  • GPU interactive prints warnings on material changes

V-Ray GPU, VRayTextures

  • GPU rendering performance is slower when some of the VRam is occupied

VRayLightDome, VRayLightIES, VRayLightRectangle, VRayLightSphere, VRaySun, V-Ray GPU, VRayTextures

  • Regression of spot/direct lights intensity

VRayVolumeGrid

  • Enabling the Only If Selected preview option of the Cinema 4D VolumeGrid and then deselecting and selecting the grid leaves it empty
  • Changing the preview Detail Reduction in Cinema 4D always resets back to a certain value
  • Crash when basing the Smoke Color on the Speed channel of VDBs whose bounding box does not start at 0,0,0
  • Wrong Grid-based Volumetric Motion Blur with VDBs whose bounding box does not start at 0,0,0



Build 6.10.02

Official release, update 1.2

Date - Sept 20, 2023



New Features


V-Ray

  • Build V-Ray for Cinema 4D 2024
  • Implement Switch material
  • Support for emissive materials in LightSelect and LightMix
  • Add option for moving pivot point of UVW Transform Node

V-Ray, Render Elements

  • Add Distributed Rendering Render element


Modified Features


V-Ray

  • Add Legacy lights group to the Light Lister
  • Set the state for the color picker to be expanded by default for some materials and lights
  • Add support for importing Switch Node Material
  • Improvements to parameter steps and defaults
  • Disable generating previews for some utility textures to increase performance
  • Collapse the Output rollout for V-Ray Bitmaps by default on creation
  • Uvwgen option replaced with Map Channel in Stochastic Flakes Material

VRayProxy

  • Improve proxy animation detection and reduce redundant file reads

VRayVolumeGrid

  • Increase the hard limit of the Heat Haze parameter in the Volume grid

Chaos Cloud

  • Support for texture baking in Chaos Cloud


Bug Fixes


V-Ray

  • Buckets rendering incorrectly with Distributed Rendering
  • V-Ray Light Mesh visibility does not consider parent object visibility during animation
  • Crash during interactive rendering of Boole object with complex hierarchy
  • Can't hide a sun light from Sun with Sky in interactive
  • Scenes from Windows to Mac don't properly relink Cosmos assets
  • Resumable rendering doesn't show an error when used with the Cinema 4D file output system.
  • Enmesh crash with non-polygon references or source
  • Hide the V-Ray viewport menu when V-Ray is not the current render engine


Build 6.10.01

Official release, update 1.1

Date - Jun 28, 2023



New Features


V-Ray

  • Support importing Scatter Presets from Cosmos in Cinema4D
  • Add Viewport preview for instanced geometry from VRayParticles object

V-Ray, Render Elements

  • Implement SamplerInfo RE


Modified Features



V-Ray

  • Add brightness and mix type for self-illumination of VRayMtl
  • Expose the length offset parameter of VRayDecal
  • Show progress bar dialog for downloading Cosmos assets
  • Add download/relink button in cosmos objects
  • Material previews using document color management

VRayProxy

  • Add button for recreating material assignment tags
  • Improve Enmesh Cosmos import in Cinema4D


Bug Fixes



V-Ray

  • Instanced geometry with different nsamples crashes during compile geometry
  • Using OCIO color management produces darker material previews in Cinema 4D 2023.2
  • Proxy exported from Cinema 4D does not render properly with decal
  • Resumable rendering is not disabled for VFB interactive rendering
  • VFB Menu button state is not updated when switching scenes
  • Luminance from native material is ignored
  • Mark missing Cosmos assets option is not updated during active document when using Relink option from "Project Asset Inspector"
  • Cinema 4D freezes when moving or undocking Qt based windows
  • The standalone V-Ray GPU Device Select tool is not working because of missing Qt libraries
  • Using multi-instance cloner prints redundant messages

V-Ray, Interactive

  • Render Region disappears when a render is started
  • Wrong VFB render region when switching from one opened file to another

V-Ray, Render Elements

  • Light Select render element does not work with Cloner

V-Ray, VRayProxy

  • Cinema 4D crashes with displacement from V-Ray decal over Cloner

VRayProxy

  • Cinema 4D may crash if relinked with "Download missing assets" without logging in


Build 6.10.00

Official release, update 1

Date - May 18, 2023



New Features



V-Ray

  • Chaos Scatter in V-Ray for Cinema 4D
  • Implement V-Ray Toon Node and Classic Material
  • Implement V-Ray Profiler
  • Add Support For Cylindrical Decal
  • Support V-Ray Interactive rendering in the Viewport editor
  • Add support for Geometry Instancing in VRayParticles object
  • Expose the path guiding light cache options
  • Add support for importing V-Ray Enmesh assets from Chaos Cosmos
  • Add Download and Relink of missing Cosmos Assets
  • Add support for user attribute textures and the MoGraph Color Shader
  • Add light decay options to V-Ray Lights
  • Implement Resumable Rendering
  • Implement the "Test resolution" functions for the V-Ray Frame Buffer
  • Add support for Ornatrix hair system
  • Integrate NVidia AI denoiser upscaling mode

V-Ray, VRayMtl

  • Implement Bump To Glossiness shaders

V-Ray GPU, VRayTextures

  • Add support for Compressed Textures on V-Ray GPU

Chaos Cloud, V-Ray

  • Add support for exporting sidecar vrscene files

Render Elements

  • Add a Metalness render element

V-Ray, Interactive

  • Implement "Object Selection" inside the V-Ray Frame Buffer

V-Ray, Render Elements

  • Add support for V-Ray Toon render element

VRaySun

  • Add the new Sky clouds parameters for density, seed and contrails

VRayVolumeGrid, V-Ray, V-Ray GPU

  • Integrate VolumeInstancingTree and VolumeGrid instancing optimizations into V-Ray Standalone


Modified Features



V-Ray

  • Improve the UI for V-Ray Decal and add additive bump options
  • Add support for Matrix object as particle source in V-Ray Particles
  • Add support for native OCIO management in Cinema 4D 2023
  • Add the ability to lock the aspect ratio for V-Ray Enmesh Crop Box sizes and UV tiling
  • Add include exclude list for affected lights in environment fog
  • Add extra material options to BRDF nodes

  • Rearrange the Tools menu

  • Mark missing Cosmos assets with an icon

  • Expose the Flat and Frontal and Camera projection types for the V-Ray projection node

  • Expose the legacy lights in the V-Ray menu

  • Replace "Face ID" labels with "Polygon Selections"

  • Update the Fog Distance and Fog Height default value

  • Update Environment Fog Raymarching params

  • Add an option to save only the RGB Channel when Denoiser or Lens Effects are active

  • UI changes to the V-Ray Softbox texture

  • Deprecate the Standalone zip Installations and allow extracting files from the V-Ray Installer

  • Hide V-Ray Enmesh in viewport when the object's "Enable" parameter is off

  • Change the stepsize for V-Ray Decal dimensions

  • Intermediate render output should have final color corrections

  • Preserve the existing layer for converted materials

  • Change the stepsize for the Displacement amount in V-Ray Decal

  • Add the new Affect Alpha parameters to Volumetrics

  • Add selections as input objects when creating Fur or Enmesh

  • Notarize the V-Ray for Cinema 4D installation for macOS

VRayMtl, V-Ray GPU

  • Port the "Uniform" illumination mode of the VRayMtl translucency on GPU

Chaos Cloud, Interactive, V-Ray

  • Add a window with EULA agreement for zip installations

V-Ray, VRayTextures

  • Expose the nearest filtering to interface of Bitmaps
  • Material previews using document color management

Render Elements

  • Support for ObjectID as a new ID type in the Cryptomatte render element

V-Ray, V-Ray GPU

  • LightMix during LC building and progressive undersampling

V-Ray, Displacement and Subdivision

  • Change the Min/Max Displacement bound parameter type from Color to Float

V-Ray GPU

  • Implement auto bump mapping for smoothed and displaced meshes

VRaySun

  • Improve the viewport locator for the V-Ray Sun to display the sun vector

VRayVolumeGrid

  • Speed up grid volume rendering by substituting PreLin() with GridSampling::prepareLerpVoxelWeights/Indices()
  • Speed up the rendering of grid volumetrics by removing needless reading from the grid


Bug Fixes



V-Ray

  • Alpha is used in some of the node slots as default color
  • Material IDs for the Blend and 2Sided V-Ray materials are not inherited from the submaterials

  • Material ID doesn't create correct masks when multiple materials with opacity maps are blended together

  • Override camera options step amount is too large

  • Stage animation of cameras and camera projections not working as expected

  • Texture slots import redundant color shader

  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11

  • The text spline object is not rendering with animation when deleting the text on the second frame

  • V-Ray Enmesh allows the use of non-geometry items as a reference object

  • Crash when using the Set Active Object as Camera button

V-Ray GPU

  • Dynamic geometry doesn't update during Interactive rendering when deformed
  • Memory leak with textures when rendering animation

  • Cryptomatte render element doesn't work for objects behind glass

  • "CUDA error 700" appears when toggle off/on the Volumetric Environment set to Fog during Interactive render with GPU

  • VRayMultiSubTex in Random By Element mode with dynamic geometry produces incorrect results

  • Crash in V-Ray GPU IPR with BF+BF and refractive glossy VRayMtl when changing translucency modes

  • Difference between CPU and GPU with VRayMultiSubTex Random By Element and non-default motion blur geometry samples

V-Ray, Interactive

  • Preview object disappears when switching extra options on and off

VRayLightIES

  • Once changed, IES Light Shape option can not get back IES From file parameter.

VRayProxy, VRayVolumeGrid

  • Making a Proxy/Decal/Volume Grid editable results in deleting any object in the hierarchy under them

V-Ray, VRayTextures

  • Bitmap filtering doesn't work

VRayLightRectangle, VRayLightSphere

  • Cryptomatte masks for lights are not working in V-Ray GPU

VRayVolumeGrid

  • The user attributes assigned to the simulator/volume grid aren't accessible through the VRayUserXXXX textures
  • Render artifacts with Adaptive dome light and Particle Shader in Fog mode in a specific scene



Build 6.00.05

Official release, hotfix 4

Date - Apr 26, 2023



New Features



V-Ray

  • Light is selectable via Light lister name

Modified Features



V-Ray

  • Create V-Ray Tags submenu in Cinema 4D 2023
  • Update End User License Agreement

Bug Fixes



V-Ray

  • Preview object disappears when switching extra options on and off
  • V-Ray interactive only utilize half of the threads on AMD 3990x
  • Team Render doesn't save single frame render output
  • TX Textures stop the rendering process
  • Node Light Material uses transparency instead of opacity
  • Node material assets are not renamed from Project Asset Inspector

V-Ray GPU

  • Render stucks when specific nodes are used for 2D displacement

V-Ray GPU, VRayTextures

  • Rendering animation stops in the middle of the "Loading bitmaps" stage

VRayTextures

  • VRayDirt's "Ignore Self Occlusion" does not work


Build 6.00.04

Official release, hotfix 3

Date - Feb 08, 2023



New Features


V-Ray

  • Add support for the TriPlanar Mapping option for the Cosmos materials


Modified Features


V-Ray

  • Help links for the Node Materials
  • Add the Phase Function parameter to V-Ray VolumeGrid

V-Ray Volume Grid

  • Change the default of the 'Scatter Depth' to 0 in the VolumeGrid for Cinema 4D for better cloud rendering


Bug Fixes


Legacy Scene Converter

  • Converted legacy scene is corrupted and crashes after render

Render Elements

  • Render elements are exported with the same name, causing issues with Chaos Cloud rendering

V-Ray

  • Fix deadlock in GeomParticleSystem in streaks mode, when no velocity channel is present
  • Some quick help links are not working correctly
  • Incorrect alpha and specular conversion of native Cinema 4D materials

V-Ray GPU

  • UVW mapping for Scanned materials is not working properly with V-Ray GPU

V-Ray Layered Tex

  • VRayLayeredTex shader adds a new layer in incorrect order


Build 6.00.03

Official release, hotfix 2

Date - Dec 21, 2022

Modified Features


V-Ray, Render Elements

  • Improve the user interface of the MultiMatte render element


Bug Fixes


Chaos Cloud, V-Ray

  • VFB animation outputs different number of frames when having custom framerate

V-Ray

  • V-Ray MultiSubTex node doesn't work in Cinema4D S22 and R23
  • Error message when creating V-Ray Node Blend material
  • Orthogonal cameras do not work with V-Ray GPU interactive in Cinema4D
  • Improve responsiveness for multithreaded CPUs


Build 6.00.02

Official release, hotfix 1

Date – Dec 08, 2022

Modified Features


V-Ray

  • Expose TriPlanar reference object parameter
  • Add support for importing TexEdges shaders
  • Support Max procedural textures that are being used in Cosmos in Cinema4D
  • Import flakes material from Cosmos library
  • Viewport editor preview for V-Ray Decal
  • Import Decals from the Chaos Cosmos library
  • Add "Fit aspect ratio" buttons in V-Ray Decal
  • V-Ray Fur for Cinema 4D should have Enable/Disable Checker
  • Support for Isometric Camera

V-Ray Interactive

  • Read material max depth override settings

V-Ray GPU

  • Support for Affect All Channels
  • Implement auto bump mapping for smoothed and displaced meshes


Bug Fixes


V-Ray

  • Standard instances of deforming geometry do not update in animation
  • Animated instances and particles may not update in animation
  • LightMix Back-To-Scene does not work with MeshLight
  • Save Project with Assets doesn't save the Cosmos Asset vrmeshes from the scene
  • Importing a 2-sided material from Cosmos results in duplicated materials
  • Interactive renderer crashes with decal while deleting assigned material
  • Making changes to a Cinema 4D standard material or light causes 5 to 10 second freeze during Interactive Rendering
  • Materials for the recently added Cosmos assets are imported incorrectly
  • Import VRayCarPaint2 materials from the Cosmos library
  • Spherical camera selected with Stage may not consider Phycal camera tag
  • Stage animation of cameras lost in Vantage
  • V-Ray proxies lose their assigned material after the scene is saved with all assets
  • Use "Camera focus distance" option from Overrides settings does not affect the render
  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11

V-Ray, Interactive

  • Crash when tweaking lights during interactive rendering and LightMix enabled

V-Ray GPU

  • Fix broken Samples limit value when opening scenes saved with V-Ray 6
  • Light Cache crash with a specific scene

LegacySceneConverter

  • The V-Ray scene converter doesn't convert a specific scene in V-Ray 6
  • Scene conversion dialog isn't displayed on scene open with Cinema 4D S26

VRayProxy

  • Longer render and load time with Alembic compared to Vrmesh
  • Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file



Build 6.00.01

Official release

Date - Sep 28, 2022


New Features



V-Ray

  • Support for ACEScg

  • Implement V-Ray Decal

  • Implement V-Ray Enmesh

  • Implement V-Ray Mesh Light

  • Procedural clouds for V-Ray Sun and Sky

  • Finite Dome and ground projection for the V-Ray Dome light

  • Add Thin Film layer to V-Ray Material

  • Implement V-Ray MultiSubTex for Node materials

  • Conversion from Standard and Classic V-Ray materials to V-Ray Node materials

  • Add V-Ray Shadow Catcher command in the V-Ray menu

  • Add TexParticleSampler shader

  • Implement V-Ray SoftBox node and shader

  • Add support for Cinema 4D Team Render

  • Support for rendering Particles and X-Particles in Cinema 4D

  • Implement Hair and Fur sampler for strand variations

  • Support for calculating Light Cache with the Interactive renderer

  • Calculate Light Cache on the GPU device for the V-Ray GPU engine

  • Support for Cinema 4D 2023

  • Add support for TexOCIO plugin

  • Implement Texture Baking

  • Toolbar for V-Ray for Cinema 4D

  • Add SamplerInfo shader and node

V-Ray, Interactive

  • Implement Object, Material and Focus picker inside the V-Ray Frame Buffer


Modified Features


V-Ray

  • Support for the "Render Perfect" option for the Cinema 4D Sphere
  • Add option to respect displaced surfaces in TexTriPlanar
  • Add the affect alpha option to Volumetric objects

  • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers

  • Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system

  • Replace min and max subdivs with samples limit for V-Ray GPU
  • Remove trace and GI depth from interactive tab
  • Intermediate render output should have final color corrections
  • Material preview quality improvements
  • Add support of include/exclude lists for reflection and refraction in object properties
  • Add ID input texture to MultiSubTex
  • Convert DropDown menus to QuickTab Buttons for some parameters
  • Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
  • Ability to denoise the Alpha channel with the V-Ray Denoiser
  • Temporal denoise mode for NVidia AI Denoiser
  • Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
  • Create scene importer for scanned materials

V-Ray, VRayProxy

  • Add support for multi sub tex plugins from Cosmos Assets

VRayMtl

  • Change coat and sheen glossiness name to roughness when "use roughness" is enabled

VRaySun

  • Improve the viewport locator for the V-Ray Sun to display the sun vector

V-Ray GPU

  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray GPU, VRayTextures, Displacement and Subdivision

  • Implement auto bump mapping for smoothed and displaced meshes

VRayProxy

  • Shader set generation option in proxy export

VRayVolumeGrid

  • Enable Probabilistic Volumetrics by default for new scenes


Bug Fixes


V-Ray

  • Object leftovers between frames in animation

  • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode

  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness

  • Reflections computed in fully diffuse VRayMtl materials

  • Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials

  • Missing values in exported vrscenes

  • Imported Sphere and Rectangle Lights have wrong intensity

  • Cosmos browser asks for cookies on each process restart

  • Scanned material should be able to work with relative paths

  • Change the step size for the "Multiplier" and "Burn Value" in Color Mapping

  • Cinema 4D crashes in Interactive Rendering with Subdivision and Fur

  • Crash when V-Ray Fur is a hierarchy added to object

  • Darker Buckets appear on M1 Mac Machines with Adaptive lights

  • Crash when adding modifiers to geometry with Fur in Interactive

  • Identical meshes with different polygon selection names export the same geometry

  • Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work

  • Material link parameters can't be cleared in interactive rendering

  • Implicit focus distance may result in inverted camera render

V-Ray, Render Elements

  • Add input options for Material Select RE

V-Ray GPU

  • V-Ray Sun disk is not rendered with V-Ray GPU

  • Instanced textured V-Ray lights don't share loaded textures

  • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights

  • Wrong fog color alpha results when refraction set to affect all channels

  • The alpha of a transparent VRayMaterial is not working correctly

  • Some threads never finish with "Low GPU thread priority" set to 1

  • Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material


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