Table of Contents

Build 7.00.01

Official release, hotfix 1

Date - Jan 22, 2025


Download V-Ray for Cinema 4D


Modified Features


V-Ray

  • Enable Intel denoiser by default for Viewport Interactive
  • Add Light Luminaire to the Light Lister
  • Rename the Basic tab of the Scanned material
  • Improve Chaos Scatter export in interactive
  • Rename the Preview tab of the Material Node


Bug Fixes


V-Ray

  • Bump material nodes break the viewport
  • Cinema 4D Crashes When Changing UVW Projection Node to Camera Mapping
  • Luminaire is always rendered as enabled
  • Disable Luminaire options when is disabled and hide Units
  • Light mix and light selects do not work properly with shadow selects
  • Chaos Collaboration crashes Cinema4D on MacOS with Intel CPU or emulation
  • Distance/Dirt texture within V-Ray Fur is not rendered with the final renderer
  • Unable to update Cosmos materials after calling the relink button
  • PRG Sun is not visible in Light Lister
  • Fix Cosmos proxy import to work with Edge Trimming
  • VFB may crash when the mouse cursor is changed
  • Chaos Scatter may not update automatically with V-Ray 7


V-Ray GPU

  • Cinema4D crashes when rendering a light node material with a bitmap



Build 7.00.00

Official release

Date - Jan 15, 2024




New Features



V-Ray

  • Support for rendering Gaussian Splats
  • Implement Chaos Collaboration
  • Virtual tours for Chaos Collaboration
  • Implement V-Ray Luminaires
  • Optimized Chaos Scatter export times
  • Edge Trimming for Chaos Scatter
  • Introduce variants for assets and materials in Chaos Cosmos
  • Ability to import multiple assets from Chaos Cosmos
  • Improved rendering performance by switching to Intel ICX compiler with profile-guided optimizations
  • Additional motion graphics utility nodes
  • Implement V-Ray Scanned materials as node material
  • Introduce per-object Sub-surface scattering blending
  • Support for Substance Archive files
  • Support for the OpenPBR shading model in the V-Ray material
  • Introduce options to suppress "fireflies" in the final render
  • Add Scatter SurfaceColor node
  • Add support for Scatter random distribution pattern presets
  • Support for rendering and conversion of Corona materials
  • Ability to use V-Ray toon outlines from the material node editor
  • Introduce pre-made color correction filter presets for the V-Ray Frame Buffer


V-Ray Sun

  • New and improved PRG Sun and Sky model


V-Ray VFB

  • Add Freeform region rendering in V-Ray Frame Buffer
  • Added Image Alpha as a mask option
  • Add the ability to drag and open a file directly inside the V-Ray Frame Buffer
  • Introduce a Vignetting layer for the V-Ray Frame Buffer
  • Additional file-saving options for the V-Ray Frame Buffer
  • "Soft" stop rendering in the V-Ray Frame Buffer


Render Elements

  • Add the ability to denoise Light Mix Render elements


V-Ray GPU

  • Support of rendering refractive and reflective caustics with dispersion
  • Support for the Apple Metal API in V-Ray GPU on macOS
  • Improved the time to first pixel for V-Ray GPU


Modified Features



V-Ray

  • Cosmos materials are now imported as node materials by default
  • Upgrade Scatter to 6.1
  • Improve node materials viewport previews quality and performance
  • Export textures of Redshift Dome Lights
  • Update the Open Image Denoiser library to the latest version
  • Add support for bias positions in TexRamp
  • Do not disable LightSelect render elements if there is an active LightMix
  • Add support for the rest of the TexFloatOp output parameters
  • Show the Color Tex options in Spot Light
  • Import materials as node materials
  • Add Auto UVMapping for Scanned Material
  • Add an option to disable material previews per material
  • Improve TriPlanar texture randomization options
  • UI changes for IES Light
  • Add import for BRDFDiffuse
  • Force the render time render element to be stored as a 32-bit channel in OpenEXR
  • Remove the "Visible to GI" option from the Object Properties tag
  • Support for rendering Redshift lights
  • Optimize loading performance and memory use of TIFF bitmaps
  • Improve loading performance and memory use of OpenEXR bitmaps
  • V-Ray: Update the Agreements Acceptance popup shown in V-Ray for Cinema 4D
  • Update the Telemetry Acceptance popup shown in V-Ray for Cinema 4D
  • Update the Agreements Acceptance in the V-Ray for Cinema 4D installation


V-Ray Textures

  • Improve loading performance and memory use of .png bitmaps


V-Ray VFB

  • Usability/UI Performance improvement for scenes using multiple Curve layers
  • Add fine-sliding and step-sliding functionality to VFB sliders
  • Improve the Curves layer
  • Refined control over the Strength slider in the Chromatic Aberration menu


Render Elements

  • Hide the Derive Raw Channels parameter from non-Raw render elements
  • Add an option to save render element presets


V-Ray GPU

  • Print a recommendation about installing the recommended driver when the current one is older
  • Remove the Low Priority option from the standalone Device Selector tool
  • Improve the sampling of bitmaps before transferring them to the GPU
  • Add a new UVW randomization component for the scene name
  • Add missing GPU LightSelect support for all light types that we support for rendering


V-Ray Material

  • Modify the hide condition to account for the new default value for the GTR energy compensation


V-Ray Proxy

  • Set V-Ray as the current renderer when opening .vrscene and .vrmesh files


V-Ray VolumeGrid

  • Faster Volume Grid viewport previews
  • Standalone volumetric instancing - Instances self-illumination, scene illumination


Bug Fixes


V-Ray

  • Objects' order affects the result of added VRayDistance to Geometry as Displacement
  • Thick hair/fur artifacts
  • Incorrect motion blur when increasing the motion blur samples
  • Spline tangents are ignored in remap texture and node
  • Fix import of enmesh checkboxes from Cosmos
  • Fix import of VRayDecal height offset from Cosmos
  • Cosmos diagnostics cannot be saved
  • Node materials do not show with Cinema 2023.103
  • Empty environment objects are being created from render settings
  • Mismatching document time range and animation frame range causes wrong export
  • UV Channel with Cosmos Node material is not imported correctly
  • Node material is not updated in UI after the exchange
  • UVW Randomizer option random by instance does not get the ID from the cloner
  • TexRandom is not rendered with the default output port when rendering with V-Ray GPU
  • Frame sequence does not work if the current frame is used and a non-zero frame offset is used
  • V-Ray Distance Objects are not loaded when a Classic Material is converted to Node Material
  • Problem importing MtlMulti materials without generators
  • Extra attributes about raycast and primitive count stats are missing from Raw images (EXR and VRImg)
  • Restore the ability of standalone to render to tiled OpenEXR files
  • High CPU usage at the end of renders that use bucket splitting
  • The values stored in the extra attributes in VRImg or OpenEXR file for the number of raycast is only 32bit and overflows for longer renders

V-Ray VFB

  • Images saved to the history with a Background layer disregard it when using the A/B compare
  • Duplicate images in VFB history when a specific vrscene is rendered
  • Crash when pressing the Back mouse button during rendering with V-Ray Frame Buffer


Render Elements

  • Render element properties do not work


V-Ray Textures

  • The option for using only the Sun direction is a number in the Sky shader


V-Ray GPU

  • Raw RE renders wrong in combination with Camera exposure and Bucket rendering
  • Infinite loop due to transparency and floating point imprecision
  • Animation with caustics enabled causes a crash on the second frame
  • Crash with specific HDRI map used in Dome light
  • Increased light cache generation time in V-Ray GPU IPR when LC subdivisions are raised over 1500
  • Wrong render after the second frame when rendering with V-Ray Bitmap's Inverse gamma color space transfer function
  • GPU IPR not refreshing properly upon deletion of lights and geometry
  • BRDF Bump ignores simple values for bump multiplier tex
  • V-Ray GPU fails to load some big textures in parallel
  • Specific user's Clipper is stuck on Building Light Cache
  • Pick material and Select object in VFB functionality is not working with V-Ray GPU and RTX engine
  • Incorrect Raw Sheen Reflection with Bucket sampler
  • The Multimatte RE is affected by Camera Vignetting
  • Bump delta scale parameter has no effect when rendering with GPU
  • The back side of V-Ray Clipper plane is visible in the already clipped zone
  • UVW Randomizer is inconsistent in GPU with Triplanar
  • LightDirect plugin changes light direction with GPU
  • Incorrect result when using the V-Ray TexEdges option Show Sub-triangles option with V-Ray GPU
  • Discrepancy between CPU and GPU when Random by Scene Name and Node Name are used


V-Ray Physical Camera

  • Camera FOV changes between certain frames when the focus distance parameter is animated


Was this helpful?