This page provides information about the VRayLayered texture in V-Ray for Cinema 4D.
Overview
Layers
Add – Adds a layer in the stack.
Clear – Deletes all the layers altogether.
Enabled – Switch on to use the layer in the stack. When disabled, the layer has no effect on the output.
Move Up/Move Down – Allows you to move the layer up or down in the stack.
Remove – Deletes the layer.
Texture – Select the texture to be used in the layer.
Mask – Select a color to use as a mask. A Texture can also be attached.
Blend Mode – Specifies how the layer blends with the result from all layers above it:
Blend Mode | Description |
---|---|
Normal | Displays the current layer (FG) on top of all layers (BG) without blending. This is the default. |
Average | The average of the current layer (FG) and the result from the layers below it (BG). |
Add | Adds the FG to the BG. |
Subtract | Subtracts the FG from the BG. |
Darken | Compares the FG to the BG and takes the darker pixel values of the two. |
Multiply | Multiplies the FG by the BG. |
Color Burn | The color of the FG is applied to darker pixels in the BG. |
Linear Burn | Same as Color Burn but with less contrast. |
Lighten | Compares the FG to the BG and takes the lighter of the two. |
Screen | Makes both light and dark areas lighter. |
Color Dodge | The color of the FG is applied to lighter pixels in the BG. |
Linear Dodge | Same as Color Dodge but with less contrast. |
Spotlight | Same as Multiply, but with twice the brightness. |
Spotlight Blend | Same as Spotlight, but additionally brightens the BG. |
Overlay | Darker pixels become darker where the BG is dark and brighter pixels become brighter where the BG is bright. |
Soft Light | Darker pixels become darker where the FG is dark and brighter pixels become brighter where the FG is bright. |
Hard Light | Spotlight is applied to pixels where the FG is dark and Screen is applied to pixels where the FG is bright. |
Pin Light | Replaces the BG colors depending on the brightness of the FG color. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa. |
Hard Mix | Adds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. |
Difference | Compares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. |
Exclusion | Same as Difference but with less contrast. |
Hue | Uses the hue from the FG , while the value and saturation are taken from the BG. |
Saturation | Uses the saturation from the FG, while the value and hue are taken from the BG. |
Color | Uses the hue and saturation from the FG, while the value is taken from the BG. |
Value | Uses the value from the FG, while the hue and saturation are taken from the BG. |
Opacity – Adjusts the transparency of the layer in a 0 to 1 range, where 1 is fully opaque and 0 is fully transparent.
Properties
Color Mult – Specifies a strength multiplier for the texture color. This parameter can be specifies by a solid color or a Texture. You can toggle the blend between the texture and the color using the Mix Strength.
Color Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture. This parameter can be specifies by a solid color or a Texture. You can toggle the blend between the texture and the color using the Mix Strength.
Alpha Mult – Specifies a multiplier for the texture alpha. This parameter can be specified by a value or a Texture. You can toggle the blend between the texture and the color using the Mix Strength option and determine how the two are blended using the Mix Type.
Alpha Offset – Specifies an additional offset for the texture alpha. This parameter can be specified by a value or a Texture. You can toggle the blend between the texture and the color using the Mix Strength option and determine how the two are blended using the Mix Type.
Invert – When enabled, inverts the resulting texture color.
Invert Alpha – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha is inverted as well.
Allow Negative Colors – If disabled, negative colors are clamped. Enable to allow negative colors.