This page provides information about the V-Ray UVW Channel texture in V-Ray for Cinema 4D.
The UVW Channel texture is used combined with a Bitmap node and specifies which UV channel of the loaded texture is read.
UI Path: Texture > V-Ray > VRayUVWChannel
Texture – Specifies the texture map.
UVW Channel – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1.
Motion Blur Samples – Specifies the number of motion blur samples when used with animated texture.
Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways:
None – It is rendered as is.
Tile – Tiles the map.
Mirror – Tiles the map in a mirror pattern.
Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction.
Wrap Mode – Specifies how to wrap the map:
On 0.5 Boundary
On Integer Boundary
Coverage – Determines how much of the texture frame covers the surface. The default values - 1, 1, 1, cover the entire surface. Reduce or increase these values to enlarge or shrink the texture frame. The values correspond to the X, Y and Z axes respectively. Changing these values non-uniformly stretches the texture.