This page provides information about the VRayUserColor texture in V-Ray Cinema 4D.
Overview
The VRayUserColor texture can be used to read user-defined object properties from the current material and convert them to a color value. This allows you to use the same shading network on several different objects in the scene, but to control various aspects of the material through user-defined properties. Visit the User Attributes Workflow page for information and tutorials on user-defined properties.
This texture can also read mesh color sets, UV sets, and extra channel information from VRayProxy objects.
The Example on the right uses VRayUserColor to control the diffuse value on a single V-Ray Material.
UI Paths:
Texture > plugins > V-Ray > VRayUserColor
Texture > V-Ray > VRayUserColor
Properties
User Attribute – Specifies the name of the user attribute that is looked up and returned from this shading node.
Default Color – Specifies the color to return if the user attribute is not found on the shaded object.