This page provides information on the GI tab of V-Ray's Render Settings.
Overview
Global Illumination (or GI) is the illumination in a scene that effectively comes from reflected (or bounced) light as opposed to coming directly from a light source. This enables more naturalistic and accurate lighting solutions.
The indirect illumination controls in V-Ray are divided into two large sections: primary diffuse bounces and secondary diffuse bounces.
- A primary diffuse bounce occurs when a shaded point is directly visible by the camera, or through specular reflective or refractive surfaces.
- A secondary bounce occurs when a shaded point is used in GI calculations.
UI Path
||Properties Editor|| > Render > GI tab
Rollouts
The GI tab includes the following rollouts:
- Global Illumination - Controls GI settings and sets the primary and secondary GI engines. Determines which additional rollout(s) are exposed.
- Primary engine rollouts - Irradiance map, Brute Force or Light Cache.
- Secondary engine rollouts - Brute Force or Light Cache.